Far Lands
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Far Lands is a lightweight survival open-world game.Lore:You wake up and find out you are not home. In fact, what was home? There is no memory of that.
You are on a strange island and there is no time for panicking. Surviving is your only option. You start gathering food, crafting tools and building a base until you encounter something nobody sees every day.... A ZOMBIE! He starts attacking and you do too. He's dead for now... but who can assure he was the only one?
To find answers you start exploring more and more of the island, but the you only get more questions. Why are there are human build areas? Why there is no human life signs if there are human build areas? What was that skeleton?Features:
Single-player, Co-op or PvP Multiplayer Server
Character hunger and thirst mechanics
Crafting
Gathering resources
Different Tiers of Weapons
Vehicle transportation (Buggy and MiniCopter)
NPC companion for Gathering Resources
NPC merchant
Procedural Spawning of resources and loot
Electricity
Hunting wildlife and fighting creatures
Base Building
Farming crops
Day/Night Cycle
Weather changes
The game is lightweight on mechanics because I feel the player would enjoy the adventure and having fun more.
Far Lands is a lightweight survival open-world game.Lore:You wake up and find out you are not home. In fact, what was home? There is no memory of that.
You are on a strange island and there is no time for panicking. Surviving is your only option. You start gathering food, crafting tools and building a base until you encounter something nobody sees every day.... A ZOMBIE! He starts attacking and you do too. He's dead for now... but who can assure he was the only one?
To find answers you start exploring more and more of the island, but the you only get more questions. Why are there are human build areas? Why there is no human life signs if there are human build areas? What was that skeleton?Features:
Single-player, Co-op or PvP Multiplayer Server
Character hunger and thirst mechanics
Crafting
Gathering resources
Different Tiers of Weapons
Vehicle transportation (Buggy and MiniCopter)
NPC companion for Gathering Resources
NPC merchant
Procedural Spawning of resources and loot
Electricity
Hunting wildlife and fighting creatures
Base Building
Farming crops
Day/Night Cycle
Weather changes
The game is lightweight on mechanics because I feel the player would enjoy the adventure and having fun more.
Available on devices:
- Windows