Dawn of Mages
![Play Dawn of Mages](https://images.mvpgame-win.com/images/yph0vjtvzoo.png)
Attest your supremacy in this new PvP Battle Arena. Make use of your skills, strategies and cunning in this magical world with uniquely intricate maps, a free targeting system and over 100 different builds.
Lay down the classical guns, the sword&board and join the fight in this world of reality shaping spells.
Server type for EARLY ACCESS: Host-Client.
We are planning on dedicated servers for version 1.0 or even sooner.
After early access launch:
ROADMAP
- in somewhat chronological order -
1. Host migration - if the host leaves match, another client will become host and the session will not close
2. Host can change session duration (currently 15min)
3. Team Deathmatch, Friends, Party
4. New Map
5. Pets
6. New Mages and Weapons
7. Account Level and Steam Achievements
8. Ranked Play
9. New Spell Class
10. New map
11. Dedicated servers
12. Battle Royale (current game mode is Battle Arena, NOT Battle Royale)
13. New Mages and Weapons
14. New Spell Class
15. New Pets
16. New Map
17. New game mode(s)
18. ...to be continued...
Dawn of Mages is a 3rd person multiplayer PvP arena with unique, yet familiar features:
● Complex and detailed maps (learn the features and plan along)
● Free targeting system (skills and training beat luck)
● Over 100 different builds (chosen before the game starts)
● Each spell is different (in terms of damage, debuffs or buffs on enemies)
There are 5 types of spells and 5 classes of spells (at launch), making every player you meet (and yourself) a different challenge.
Your build will consist of choosing 1 spell from each class for each type before the game starts.
Each player will have 5 types of spells:
● Main: Long range bolt with low damage and mana cost
● Close: Short range spell with high damage and mana cost
● AoE: Medium Range spell, low to medium damage and mana cost
● Deadeye: Unlimited range, with high damage and mana cost (usable only with “magical scope” - no “no scope snipe”)
● Ultimate: Unique range to each class, highest damage and mana cost
For each type, there will be 5 available choices (5 classes of spells):
● Fire: Lower damage, ignores shield
● Ice: Lower damage, debuffs enemies (burns stamina)
● Lightning: Highest damage, buffs enemies (refills stamina)
● Poison: Average damage, part of the damage is over time and stacks
● Void: Lowest Damage, heals your character (lifesteal)
Besides these, there are 2 actions universal to all characters:
● Melee attack - punch: High damage, ignores shield, restores mana
● Breach: Creates a gateway through most walls and props, with no mana cost, insta-kill and 30 seconds cooldown. Use it wisely, to escape, to ambush, to confuse, or anything you might think of, it’s your choice
Map features:
● Realistic props (if you can see through it, you can shoot through it)
● Scattered Power-Ups: Shards - Health, Mana, Shield, Speed and Damage
● Jumping Platforms - giving you a boost up in the air to kill your enemies from above
Game modes. Dawn of Mages will launch with Free For All mode and soon after, Team Deathmatch mode. As the game evolves, there will be new ones introduced as per the roadmap and the community feedback and wishes - Battle Royale, Capture the Flag, Last Man Standing, First Blood Wins. Or crazy ones, like Football. Ours and your imagination will be the limit.
Eyes to the future.
There will be account level, ranked play, stats and more. See Roadmap above.
NOTE: Dawn of Mages will NEVER become pay-to-win. The in-game marketplace will feature COSMETIC only items.
More information here: https://dawn-of-mages.fandom.com/wiki/Dawn_of_Mages_Wiki
Download it, play it and tell us what you want to see, what you want changed and what you like and dislike about it.
Lay down the classical guns, the sword&board and join the fight in this world of reality shaping spells.
Server type for EARLY ACCESS: Host-Client.
We are planning on dedicated servers for version 1.0 or even sooner.
After early access launch:
ROADMAP
- in somewhat chronological order -
1. Host migration - if the host leaves match, another client will become host and the session will not close
2. Host can change session duration (currently 15min)
3. Team Deathmatch, Friends, Party
4. New Map
5. Pets
6. New Mages and Weapons
7. Account Level and Steam Achievements
8. Ranked Play
9. New Spell Class
10. New map
11. Dedicated servers
12. Battle Royale (current game mode is Battle Arena, NOT Battle Royale)
13. New Mages and Weapons
14. New Spell Class
15. New Pets
16. New Map
17. New game mode(s)
18. ...to be continued...
Dawn of Mages is a 3rd person multiplayer PvP arena with unique, yet familiar features:
● Complex and detailed maps (learn the features and plan along)
● Free targeting system (skills and training beat luck)
● Over 100 different builds (chosen before the game starts)
● Each spell is different (in terms of damage, debuffs or buffs on enemies)
There are 5 types of spells and 5 classes of spells (at launch), making every player you meet (and yourself) a different challenge.
Your build will consist of choosing 1 spell from each class for each type before the game starts.
Each player will have 5 types of spells:
● Main: Long range bolt with low damage and mana cost
● Close: Short range spell with high damage and mana cost
● AoE: Medium Range spell, low to medium damage and mana cost
● Deadeye: Unlimited range, with high damage and mana cost (usable only with “magical scope” - no “no scope snipe”)
● Ultimate: Unique range to each class, highest damage and mana cost
For each type, there will be 5 available choices (5 classes of spells):
● Fire: Lower damage, ignores shield
● Ice: Lower damage, debuffs enemies (burns stamina)
● Lightning: Highest damage, buffs enemies (refills stamina)
● Poison: Average damage, part of the damage is over time and stacks
● Void: Lowest Damage, heals your character (lifesteal)
Besides these, there are 2 actions universal to all characters:
● Melee attack - punch: High damage, ignores shield, restores mana
● Breach: Creates a gateway through most walls and props, with no mana cost, insta-kill and 30 seconds cooldown. Use it wisely, to escape, to ambush, to confuse, or anything you might think of, it’s your choice
Map features:
● Realistic props (if you can see through it, you can shoot through it)
● Scattered Power-Ups: Shards - Health, Mana, Shield, Speed and Damage
● Jumping Platforms - giving you a boost up in the air to kill your enemies from above
Game modes. Dawn of Mages will launch with Free For All mode and soon after, Team Deathmatch mode. As the game evolves, there will be new ones introduced as per the roadmap and the community feedback and wishes - Battle Royale, Capture the Flag, Last Man Standing, First Blood Wins. Or crazy ones, like Football. Ours and your imagination will be the limit.
Eyes to the future.
There will be account level, ranked play, stats and more. See Roadmap above.
NOTE: Dawn of Mages will NEVER become pay-to-win. The in-game marketplace will feature COSMETIC only items.
More information here: https://dawn-of-mages.fandom.com/wiki/Dawn_of_Mages_Wiki
Download it, play it and tell us what you want to see, what you want changed and what you like and dislike about it.
Available on devices:
- Windows