Clash of Blades
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About the Game
Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!
This unique mechanism means that each player's body is divided into over 10 modules, one needs to accurately hit all these modules (without any specific order requirement) in order to defeat his opponent, making it one of the core innovator of real-time sword fighting games. Coupled with the Parry Mechanism from the Soul-like series, we will bring VR gamers the most intense and strategic close combat experience. And another core innovator of this game is that, with the support of MR technology, gamers can use their own feet to move, and to dodge attacks, and counterattack at the same time.
In the Early Access version corresponding to this campaign, we will add features including real-time mechanisms (no delay in swinging), the unique victory mechanism mentioned above (defeating enemy modules one by one), and a Soul-like parry system. In addition, we will use the comic book art style to create this sword fighting game Roman Arena style.
The game features that will be developed in the Alpha version, including the MR Mode, Arena System, Weapon Upgrade System, Store, and Single Player Mode, etc., will be developed once the Early Access version is successfully reviewed by Steam. We are expected to spend 4-5 months to complete the development work on this Alpha version. In the mean time, we will continue to update our development progress to players who love and expect this game on a weekly basis. Stay tuned!
We will start developing the Early Access version of this game from the second week of September and spend four weeks completing it. We will then spend an additional week optimizing and resolving any bugs in the game. A total of seven developers are expected to work on the project during these five weeks, with an estimated cost of around $20,000(about 27,000 SGD).
About Us
Suplife is a vibrant, innovative, and dedicated VR development team from China, established in early 2022. The team focuses primarily on the development of all-in-one VR content, having released several VR/MR products on platforms such as MetaLab, Pico official store, and Steam. The team consists of 30 members, including five core members: one CEO and producer, one product manager, one technical lead, one art director, and one marketing director. The core team members have more than 10 years of experience in the internet and software industries, with an average age of over 30.
Additionally, Suplife employs 25 staff members: four designers, two UX designers, one associate art director, four 3D artists, one VFX artist, one animator, five client programmers, two backend programmers, one data analyst & machine learning specialist, one sound designer, one QA specialist, one business development manager, and one marketing and communications manager. All employees have more than three years of experience in their respective industry positions, with an average age of under 25.
The team’s core values emphasize treating each product as a work of art and each development process as a creative endeavor. Suplife aspires to leverage XR technology innovations to create content products that serve all of humanity in the future metaverse blueprint.
About the Game
Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!
This unique mechanism means that each player's body is divided into over 10 modules, one needs to accurately hit all these modules (without any specific order requirement) in order to defeat his opponent, making it one of the core innovator of real-time sword fighting games. Coupled with the Parry Mechanism from the Soul-like series, we will bring VR gamers the most intense and strategic close combat experience. And another core innovator of this game is that, with the support of MR technology, gamers can use their own feet to move, and to dodge attacks, and counterattack at the same time.
In the Early Access version corresponding to this campaign, we will add features including real-time mechanisms (no delay in swinging), the unique victory mechanism mentioned above (defeating enemy modules one by one), and a Soul-like parry system. In addition, we will use the comic book art style to create this sword fighting game Roman Arena style.
The game features that will be developed in the Alpha version, including the MR Mode, Arena System, Weapon Upgrade System, Store, and Single Player Mode, etc., will be developed once the Early Access version is successfully reviewed by Steam. We are expected to spend 4-5 months to complete the development work on this Alpha version. In the mean time, we will continue to update our development progress to players who love and expect this game on a weekly basis. Stay tuned!
We will start developing the Early Access version of this game from the second week of September and spend four weeks completing it. We will then spend an additional week optimizing and resolving any bugs in the game. A total of seven developers are expected to work on the project during these five weeks, with an estimated cost of around $20,000(about 27,000 SGD).
About Us
Suplife is a vibrant, innovative, and dedicated VR development team from China, established in early 2022. The team focuses primarily on the development of all-in-one VR content, having released several VR/MR products on platforms such as MetaLab, Pico official store, and Steam. The team consists of 30 members, including five core members: one CEO and producer, one product manager, one technical lead, one art director, and one marketing director. The core team members have more than 10 years of experience in the internet and software industries, with an average age of over 30.
Additionally, Suplife employs 25 staff members: four designers, two UX designers, one associate art director, four 3D artists, one VFX artist, one animator, five client programmers, two backend programmers, one data analyst & machine learning specialist, one sound designer, one QA specialist, one business development manager, and one marketing and communications manager. All employees have more than three years of experience in their respective industry positions, with an average age of under 25.
The team’s core values emphasize treating each product as a work of art and each development process as a creative endeavor. Suplife aspires to leverage XR technology innovations to create content products that serve all of humanity in the future metaverse blueprint.
Available on devices:
- Windows