Age of Strategy
New units:
Nomad Horse Archer - horse archer mercenary - while machanics are the same as other mercs, it can be seen as other types of pay, as e.g. feeding whole family group. Is categorised as Steppe too.
Mangonel - lower range with weaker aoe than catapult, but cheaper, easier to deploy and a bit higher damage.
Mercenary Camp - factory dedicated to mercs available after Contracts research.
New upgrades:
To Heavy Mangonel - upgrade for new siege engine.
New random maps:Golden horizon 50x50
New skins:In Alternatives pack, some Romans are reskinned
Change: Phalangite attack 8->10, but bonuses decreased to +20%+5 vs [Mounted], +40%+7 vs [Heavy Cavalry][Slow], +50%+9 vs [Medium Cavalry], [Melee][Chariot], +60%+13 vs vs [Heavy Cavalry], except [Slow] and +80%+18 vs [Elephant].
Change: Ballista siege setup attack 8/10->10/12.
Change: Ballista ship HP 26/36->31/41, armors 0|4 / 2|6 -> 1|5 / 2|7.
Change: Missionary HP 10/10->13/16. Priest HP 10/10 -> 10/12.
Change: Prayer tech gives additional +1 HP too.
Change: Phalangite is trainable in TC, but requires Gymnasion.
Change: Contracts tech is researchable in mega buildings only now.
Change: Galley line construction affecting decreased, so build time increased from 9/8 to 12/10.
Change: Trireme, Fire Siphon and Turtle ship lines have additonal ability "All to rows", which increases speed by 2 at the cost of action to help them not be outmanouvered so easy.
Rebalance - all skirmishers percentage bonuses significantly lowered, but with constant value added in a way, so damage is around the same without any techs or abilities increasing attack. Small bonus vs flesh and blood misc support untis added too. Details:
Skirmisher line - +25%->+10%+1 vs mounted, +0%->+20%+1 vs support, +70%->+50%+0/1/2 vs foot shooters, +125%->+70%+3/4/5 vs mounted shooters, +400%->+100%+12/15/18 vs elephant shooters.
Skirmisher Horseman line - +25%->+10%+1 vs mounted, +0%->+20%+1 vs support, +100%->+50%+3 vs foot shooters, +150%->+70%+4/5 vs mounted shooters, +400%->+100%+15/18 vs elephant shooters.
Fix:Structure constructions no longer loses their fractional values because of any tech getting invented.
Age of Strategy is a free pixely turn based Strategy Game set in the age of empires and knights, vikings and samurais, winged hussars and Templars and many more!Nomad Horse Archer - horse archer mercenary - while machanics are the same as other mercs, it can be seen as other types of pay, as e.g. feeding whole family group. Is categorised as Steppe too.
Mangonel - lower range with weaker aoe than catapult, but cheaper, easier to deploy and a bit higher damage.
Mercenary Camp - factory dedicated to mercs available after Contracts research.
New upgrades:
To Heavy Mangonel - upgrade for new siege engine.
New random maps:Golden horizon 50x50
New skins:In Alternatives pack, some Romans are reskinned
Change: Phalangite attack 8->10, but bonuses decreased to +20%+5 vs [Mounted], +40%+7 vs [Heavy Cavalry][Slow], +50%+9 vs [Medium Cavalry], [Melee][Chariot], +60%+13 vs vs [Heavy Cavalry], except [Slow] and +80%+18 vs [Elephant].
Change: Ballista siege setup attack 8/10->10/12.
Change: Ballista ship HP 26/36->31/41, armors 0|4 / 2|6 -> 1|5 / 2|7.
Change: Missionary HP 10/10->13/16. Priest HP 10/10 -> 10/12.
Change: Prayer tech gives additional +1 HP too.
Change: Phalangite is trainable in TC, but requires Gymnasion.
Change: Contracts tech is researchable in mega buildings only now.
Change: Galley line construction affecting decreased, so build time increased from 9/8 to 12/10.
Change: Trireme, Fire Siphon and Turtle ship lines have additonal ability "All to rows", which increases speed by 2 at the cost of action to help them not be outmanouvered so easy.
Rebalance - all skirmishers percentage bonuses significantly lowered, but with constant value added in a way, so damage is around the same without any techs or abilities increasing attack. Small bonus vs flesh and blood misc support untis added too. Details:
Skirmisher line - +25%->+10%+1 vs mounted, +0%->+20%+1 vs support, +70%->+50%+0/1/2 vs foot shooters, +125%->+70%+3/4/5 vs mounted shooters, +400%->+100%+12/15/18 vs elephant shooters.
Skirmisher Horseman line - +25%->+10%+1 vs mounted, +0%->+20%+1 vs support, +100%->+50%+3 vs foot shooters, +150%->+70%+4/5 vs mounted shooters, +400%->+100%+15/18 vs elephant shooters.
Fix:Structure constructions no longer loses their fractional values because of any tech getting invented.
If you find any problem, write me so i can fix immediately!
Loads of campaigns, skirmishes and multiplayer games are waiting for you!
NOT a pay to win game! The in-app payment option is for speeding up progress.
The game is a retro-like 16-bit game, so it is not pretty and it has no fancy animations. This is a pure gameplay-oriented turn based strategy.
***FEATURES***
- More than 500 Campaign maps to pass (Historical ones too! eg: Battle of Troy and so on)
- More than 140 Skirmish maps to fight on
- More than 350 units and buildings
- More than 120 technologies to invent
- Rewarding system: Collecting stars on each map (Based on your performance) will grant you gems used for unlocking new troops or buildings!
- Spell Upgrades: Do you find a map too hard? You can ease the difficulty with various spells that can be bought with gems! (Used on consumption)
- Battle against AI on skirmish maps like in classic strategy games!
- Battle against or with real players worldwide!
- Upgrades section containing hundreds of new units, technologies and buildings openable with gems (Including some fun units)!
***UNIT REQUESTS***
There are many requests for new and unique units (eg. historical heroes), I am pretty open to this since it's pretty easy to implement a new unit. Please join the
forum, post there the idea and i will make it!
***IF YOU INSTALL IT***
- Please be kind with the rating, since the developer is me alone, and i plan to fix every problem and bring in new things! (eg. mapeditor, unit editor)
- Feel free to send me any suggestions concerning any part of the game (Gameplay, units, unit properties, new unit suggestions, graphics etc...)
- If you would like to take part in creating this game (eg. maps, graphics, translation, ideas) send me an email and/or join the forums/discord!
***FOR A START***
1. Go to Single Player (Or skirmish)
2. Play a map
3. If you have any, send me suggestions!
4. If not, enjoy the game!
Have fun!
Available on devices:
- IOS