VR Action Game Kit
Combat system utilizing official Unity assets.
✧ This tool takes official Unity assets for 3D games that have been approved for redistribution and customizes them for use in VR
✧ As such, it has basic melee weapons, enemies, effects, stages, gimmicks, etc.
✧ You can modify the terrain of the stages by utilizing Unity's ProBuilder tool
✧ You can connect and configure your development PC and VR headset to check the operation on the Unity editor without having to build the game
Implement measures to prevent VR sickness.
✧ VR sickness countermeasure is implemented by narrowing the field of view when moving or changing the viewpoint with the controller.
✧ General VR sickness countermeasures include using a warp to move, but we have adopted a method that narrows the field of view, taking into account the fact that this is an action game.
✧ This function also utilizes official redistributable assets from Unity.
Combat with monsters and robots.
✧ This kit includes both monster and robot enemies, each with their own set of hit points and attack power
✧ Robotic enemies, like the player, are equipped with melee weapons and can guard against our attacks or prevent robotic attacks
✧ The player's weapon must be swung at a certain speed to trigger an attack
✧ This addresses the problem that tends to occur when creating VR games, which is that it is easy to clear the game by swinging the weapon in small increments.
✧ This tool takes official Unity assets for 3D games that have been approved for redistribution and customizes them for use in VR
✧ As such, it has basic melee weapons, enemies, effects, stages, gimmicks, etc.
✧ You can modify the terrain of the stages by utilizing Unity's ProBuilder tool
✧ You can connect and configure your development PC and VR headset to check the operation on the Unity editor without having to build the game
Implement measures to prevent VR sickness.
✧ VR sickness countermeasure is implemented by narrowing the field of view when moving or changing the viewpoint with the controller.
✧ General VR sickness countermeasures include using a warp to move, but we have adopted a method that narrows the field of view, taking into account the fact that this is an action game.
✧ This function also utilizes official redistributable assets from Unity.
Combat with monsters and robots.
✧ This kit includes both monster and robot enemies, each with their own set of hit points and attack power
✧ Robotic enemies, like the player, are equipped with melee weapons and can guard against our attacks or prevent robotic attacks
✧ The player's weapon must be swung at a certain speed to trigger an attack
✧ This addresses the problem that tends to occur when creating VR games, which is that it is easy to clear the game by swinging the weapon in small increments.
Available on devices:
- Windows