Vectored Armada
- Design ships out of individual destructible blocks
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.
- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.
Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.
Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.
Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.
Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.
Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.
You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.
Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.
Inspired by Arthur Danskin's Reassembly.
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.
- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.
Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.
Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.
Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.
Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.
Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.
You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.
Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.
Inspired by Arthur Danskin's Reassembly.
Available on devices:
- Windows