THROUGH THE DARKNESS
In the boundless expanses of absolute darkness lies a labyrinth, a creation of the sinister Demiurge, a world-builder and master of illusions. This architect of the abyss has imprisoned a soul within its twists and turns, doomed to wander eternally among the shadows, in a world where light seems nothing more than a myth lost through the ages. The player emerges as the sole glimmer of hope in this realm of despair, but their path is not one of heroic feats or battles, but a tormenting journey through a web of hopelessness.
The game's goal is to find a way out of the labyrinth for the soul, but the route to freedom is not paved with heroic deeds or battles. Instead, it is lined with inscrutable mystical puzzles and obstacles that embody the essence of darkness and the absence of hope.
Key features of the game:
1. **All-consuming Darkness**: The complete absence of light not only sets the atmosphere but also serves as a key gameplay element. Players must learn to "see" beyond the visible, using other senses to navigate the labyrinth.
3. **Atmosphere of Hopelessness and Isolation**: The feeling of solitude is intensified by the complete absence of sound, highlighting the soul's isolation in this world. Silence is not just a visual or auditory element; it becomes physically palpable, amplifying the sense of hopelessness.
4. **Solitude as a Trial**: Throughout the journey, players are not met with allies, enemies, or external obstacles. The main confrontation unfolds between the player and the labyrinth itself, which seems to be a living being mocking the attempts to find a way out.
This game is a meditation on the themes of solitude, darkness, and the search for light in absolute despair. It not only prompts players to explore and solve puzzles but also to reflect on the depth of their own perception of darkness and silence. In this labyrinth, where each step echoes in the void, players face their own fears, a sense of being lost, and the question of whether a way out truly exists, or if the search for light is merely an illusion sustained by the fading glimmer of hope.
The game's goal is to find a way out of the labyrinth for the soul, but the route to freedom is not paved with heroic deeds or battles. Instead, it is lined with inscrutable mystical puzzles and obstacles that embody the essence of darkness and the absence of hope.
Key features of the game:
1. **All-consuming Darkness**: The complete absence of light not only sets the atmosphere but also serves as a key gameplay element. Players must learn to "see" beyond the visible, using other senses to navigate the labyrinth.
3. **Atmosphere of Hopelessness and Isolation**: The feeling of solitude is intensified by the complete absence of sound, highlighting the soul's isolation in this world. Silence is not just a visual or auditory element; it becomes physically palpable, amplifying the sense of hopelessness.
4. **Solitude as a Trial**: Throughout the journey, players are not met with allies, enemies, or external obstacles. The main confrontation unfolds between the player and the labyrinth itself, which seems to be a living being mocking the attempts to find a way out.
This game is a meditation on the themes of solitude, darkness, and the search for light in absolute despair. It not only prompts players to explore and solve puzzles but also to reflect on the depth of their own perception of darkness and silence. In this labyrinth, where each step echoes in the void, players face their own fears, a sense of being lost, and the question of whether a way out truly exists, or if the search for light is merely an illusion sustained by the fading glimmer of hope.
Available on devices:
- Android
- Smart TV