The RPG
It's an RPG-lite: imagine any fantasy RPG but with traditional aspects simplified and turned inside out.
You don't need to eat food to heal - just pluck a piece of bread into a wound.
The law prohibits ranged combat, but you can still use a bow as a melee weapon. Also it encourages stealing calling it "looting".
No need to sort out what’s to sell to a merchant: everything you collect is simply considered as "loot" and you sell a pile of such loot by weight.
The Dragon, main antagonist(?), constantly glitches and breaks the game's rules. Find out why.
Dungeons are held by the Island’s administration. There is a technical floor the workers of which make sure that torches are lit, traps are working and monsters are healed after a raid. And there are some grirry secrets lurking on the lowest floors.
Carefully plan your targets and moves. Get ready to sweat!
Stock up with torches. There is a plenty of places to explore!
Chose a skill from a dosen and become a master of it!
You're stuck on an Adventure Island. There's a local attraction - the Dungeon, where you can raid, explore, loot, gain experience and level up. Just buy an adventurer's ticket, pass a turnstile, enter the elevator and choose the floor. The workers of the Island's administration make sure that traps are working, torches are lit and monsters are healed after a raid. At the first glance everything seems PERFECT for an aspiring adventurer, so why leave? Turns out that everyting is not as it seems. There's a dark dirty secret that the Cool King is hiding. Which is not cool. Monsters are tired of the constant respawn loop, their live is like a groundhog day. The main monster, the Glitchy Dragon, went out of control and breakes the game's rules in order to find the right person for his (in)genious plan. Maybe it's you? It's up to you to decide.
Available on devices:
- Windows