Super Retro Retry
MAIN FEATURES100 microlevels that can be displayed inverted horizontally or vertically, as the game sees fit, arranged randomly in each game thanks to a super-secret algorithm.
Fast-paced and addictive gameplay, perfect for experiencing intense and fleeting moments of fun.
Dynamic soundtrack that evolves based on your progress.
A dozen unlockable skins, each with its own features.
Controls that may be challenging at first but, theoretically, you'll master in just a few minutes.
The option to play in an absolutely minimalist style by deactivating backgrounds, shadows, and even decorative objects.
Some other features that you'll have to discover for yourself.
And always remember! You may encounter:
Levels that seem much more difficult than they really are.
Levels that are more challenging than they initially appear.
Levels so easy they'll make you suspicious.
Levels that will make you ponder a little.
Levels that will make you believe the game is broken.
And other levels too.
Do you really want to know more? Well, keep reading, and I'll tell you my life...
THE TRIBUTEAs a child, I had the tremendous luck of having generous parents who gifted me a brand new Spectrum, a device that provided me with countless hours of fascination and entertainment with games filled with impossible levels. This game -my personal passion project for the past few years - is meant to pay tribute to that wonderful era of the early personal computers, the first arcades, and the first consoles.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ THE TWISTAlthough I was and still am passionate about games, I was not -and am not- extremely skilled at playing them. One of the things I have always hated the most is having to start over and over again from the beginning. That's why in SUPER RETRO RETRY the order of the one hundred levels changes each time, and due to this small change, another one emerged almost organically, which might seem much more drastic: the player has only one life. When there's no monotonous need to repeat the same levels again and again, the number of lives becomes almost irrelevant. Once you master the game, one life is enough to overcome all obstacles.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ THE DISCLAIMERWhen it came to developing the game, finding the right level of difficulty was quite challenging. I wanted the game to be challenging but not frustrating, and to convey to the player the feeling that overcoming the levels was always possible. What I didn't want, under any circumstances, was to artificially inflate the difficulty or unnecessarily lengthen the game. That's why an experienced player should not take more than a few minutes to complete it, although I trust that reaching that goal for the first time will take much longer.
- J. Pablo Ruiz "NetDancer"
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Fast-paced and addictive gameplay, perfect for experiencing intense and fleeting moments of fun.
Dynamic soundtrack that evolves based on your progress.
A dozen unlockable skins, each with its own features.
Controls that may be challenging at first but, theoretically, you'll master in just a few minutes.
The option to play in an absolutely minimalist style by deactivating backgrounds, shadows, and even decorative objects.
Some other features that you'll have to discover for yourself.
And always remember! You may encounter:
Levels that seem much more difficult than they really are.
Levels that are more challenging than they initially appear.
Levels so easy they'll make you suspicious.
Levels that will make you ponder a little.
Levels that will make you believe the game is broken.
And other levels too.
Do you really want to know more? Well, keep reading, and I'll tell you my life...
THE TRIBUTEAs a child, I had the tremendous luck of having generous parents who gifted me a brand new Spectrum, a device that provided me with countless hours of fascination and entertainment with games filled with impossible levels. This game -my personal passion project for the past few years - is meant to pay tribute to that wonderful era of the early personal computers, the first arcades, and the first consoles.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ THE TWISTAlthough I was and still am passionate about games, I was not -and am not- extremely skilled at playing them. One of the things I have always hated the most is having to start over and over again from the beginning. That's why in SUPER RETRO RETRY the order of the one hundred levels changes each time, and due to this small change, another one emerged almost organically, which might seem much more drastic: the player has only one life. When there's no monotonous need to repeat the same levels again and again, the number of lives becomes almost irrelevant. Once you master the game, one life is enough to overcome all obstacles.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ THE DISCLAIMERWhen it came to developing the game, finding the right level of difficulty was quite challenging. I wanted the game to be challenging but not frustrating, and to convey to the player the feeling that overcoming the levels was always possible. What I didn't want, under any circumstances, was to artificially inflate the difficulty or unnecessarily lengthen the game. That's why an experienced player should not take more than a few minutes to complete it, although I trust that reaching that goal for the first time will take much longer.
- J. Pablo Ruiz "NetDancer"
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Available on devices:
- Windows