SUIKA DISH

Play SUIKA DISH
Players drop fruits one by one at any time and stack them up. Fruits roll based on physical calculations, and when two fruits of the same type touch each other, the fruit changes to a larger fruit based on the point of contact. Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score.

Players shoot fruit at a plate. The fruit falls onto the plate following a ballistic trajectory.

On the plate, collisions are calculated using 3D physics simulation. Fruits roll based on physical calculations, and when two fruits of the same type touch each other, the fruit changes to a larger fruit based on the point of contact. Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score.

In detail,

Introducing SUIKA DISH. SUIKA means watermelon. SUIKA DISH is a fruit-based drop game.

Players transform two fruits of the same kind into one larger fruit of another,

The goal is to make a watermelon in the end. Players compete for a score that is added each time a fruit is changed.

SUIKA DISH has three features.

First, there is no time limit, so you can play at your own pace.

The second feature is that the fruits are not dropped, but instead are launched. The fruit is launched and flies through the air on a ballistic trajectory, and players can predict the movement of the fruit after it lands and rolls, and think about where to aim.

Finally, the third feature is the ability to calm the fruit when it makes a crazy move.

SUIKA DISH does not have a time limit, but it satisfies the player's need to advance the game as quickly as possible.

SUIKA DISH allows for a rapid-fire sequence of fruits to make the game go faster. A large number of fruits can be dropped onto the plate in a short time.

The interval between consecutive shots is automatically adjusted according to the size of the fruits in front and behind.

The physical calculation of SUIKA DISH is performed in 3D. As a result, fruit movements are more complex and require more difficult predictions.

If a player is able to change fruits in the same turn that the fruit is thrown in, it becomes a combo and a bonus is added to the score.

Each successive combo increases the score bonus.

One of the interesting features of SUIKA DISH is the ability to calm down the movement of fruits. As the game progresses, the fruit may move unexpectedly. In that case, the player can stop the movement of the fruit by performing an action. This is called calming. It is not a so-called pause, but it reduces the speed of the fruit to zero. This is a movement that is not possible in reality.

This is a powerful fruit stop function, but because of is powerful, there are pitfalls to be aware of.

If the fruit is flying on a ballistic trajectory in the air at the exact moment when you use the fruit stop, the fruit will plummet.

What if the fruit is still flying outside the dish?

The fruit will lose speed, plummet, and fall outside the plate, ending the game.

Keeping that in mind, players can make the game progress more easily by occasionally calming the movement of the fruit.

SUIKA DISH is a new game that incorporates interesting and fun features in addition to simple rules.

I hope everyone enjoys this game.

Thank you for your interest in SUIKA DISH.

Estimated playtime

10 minutes~60 minutes

Video distribution and live commentary limitation

・Video distribution and live commentary using the gameplay is permitted under non-commercial and commercial situations

through the internet video distribution service.

・Monetization is permitted only by the intrinsic monetization service of the video distribution service.

・We expect you to add the game title and the STEAM store page URL of this game to the video title or the video description.

We are not responsible for any damages caused by our products.

This note will be updated without notice.
Play Tutorial
Available on devices:
  • Windows

Discover

You may also like...