String Theory
I am a music teacher. I have always had an idea to make some of my music knowledge and experience into games. For this reason, I began to learn how to program and make games. During the production process, I have been thinking about the essence of music games. I think a good music game should let players use music materials, build their own style, and create their own music.
So I have integrated the elements of composition and improvisation into the fighting game. I want players to experience the most primitive way of creating music. How to develop from a small inspiration into a complete music process.
I will hope that many people can see the charm of this type of game to join me for subsequent development.
At present, the preemptive experience has all the functions I want in this game, including:
1. Play rhythm and add rhythm to melody and chord
2. Play music with both hands to operate multiple heroes.
3. The player creates a motivation and develops it into a complete genre of music
4. Imitate the works of music masters
5. Use different modes and rhythms to improvise interesting themes
So I have integrated the elements of composition and improvisation into the fighting game. I want players to experience the most primitive way of creating music. How to develop from a small inspiration into a complete music process.
I will hope that many people can see the charm of this type of game to join me for subsequent development.
At present, the preemptive experience has all the functions I want in this game, including:
1. Play rhythm and add rhythm to melody and chord
2. Play music with both hands to operate multiple heroes.
3. The player creates a motivation and develops it into a complete genre of music
4. Imitate the works of music masters
5. Use different modes and rhythms to improvise interesting themes
Available on devices:
- Windows