Something Wicked Lies Beneath
"My gaze locks onto the forever upwards gaping maw of the abyss. The sun shines ever brighter than my dwindling hope of escaping this cancer of a labyrinth. It grows, it breathes, slowly. I fear the descent, for I know, Something Wicked Lies Beneath."
Something Wicked Lies Beneath is a roguelite horror game, where you mysteriously wake up after dying in the metal halls of.... somewhere.Explore
Explore the randomized labyrinth, get a feel of your sorroundings before engaging with your objectives.Retrieve
Retrieve the battery and drag it to the starting room. Beware, once this is done, there is no going back. You will be under constant pressure by your need to manage your oxygen, heartrate, and having to manually vent CO2.Complete
Complete your listed randomized objectives. By now, the constant pressure surges as the labyrinth will begin playing mind games on you while you are harassed by the denizens from below.Die
Dying in this labyrinth is a garuntee, whether its from oxygen loss, encounter with an enemy, or other causes, It's just a matter of if you've completed the objectives that determines your "victory".Repeat
Once you die, you lose your progress ( unless you "won" ), repeat it over and over and over again.
Dont get too comfortable, there may be unexpected variations between runs.
List of key features
Over 7 enemy types
5 objective types with randomized paremeters to keep things fresh
Variations in the hallways and rooms
An original soundtrack comprising of unnervingly out of place Smooth Jazz
Unexpected variance in world generation
Many many small details designed to gaslight you
Multiple rooms with plenty of enviornmental storytelling
Resource management involving heartrate and oxygen
Claustrophobia inducing hallways randomly generated to connect rooms
A strict run timer that you can only speed up
In-world UI representing vitals
Immersive in-helmet distortion filter
Something Wicked Lies Beneath is a roguelite horror game, where you mysteriously wake up after dying in the metal halls of.... somewhere.Explore
Explore the randomized labyrinth, get a feel of your sorroundings before engaging with your objectives.Retrieve
Retrieve the battery and drag it to the starting room. Beware, once this is done, there is no going back. You will be under constant pressure by your need to manage your oxygen, heartrate, and having to manually vent CO2.Complete
Complete your listed randomized objectives. By now, the constant pressure surges as the labyrinth will begin playing mind games on you while you are harassed by the denizens from below.Die
Dying in this labyrinth is a garuntee, whether its from oxygen loss, encounter with an enemy, or other causes, It's just a matter of if you've completed the objectives that determines your "victory".Repeat
Once you die, you lose your progress ( unless you "won" ), repeat it over and over and over again.
Dont get too comfortable, there may be unexpected variations between runs.
List of key features
Over 7 enemy types
5 objective types with randomized paremeters to keep things fresh
Variations in the hallways and rooms
An original soundtrack comprising of unnervingly out of place Smooth Jazz
Unexpected variance in world generation
Many many small details designed to gaslight you
Multiple rooms with plenty of enviornmental storytelling
Resource management involving heartrate and oxygen
Claustrophobia inducing hallways randomly generated to connect rooms
A strict run timer that you can only speed up
In-world UI representing vitals
Immersive in-helmet distortion filter
Available on devices:
- Windows