Rune in the Three Kingdoms
Rune In The Three Kingdoms
Version 2.3.8
(1) Now every time you kill a non boss general, you will earn 1 point;
(2) Add level 70 and 80 golden treasure chests;
(3) Add gift collection function;
Version 2.3.7
(1) Add generals' skills, Huang Zhong: Acquire strafing skills, attack up to 10 targets, and increase hit rate by 100%;
(2) Add generals' skills, Sun Shangxiang: Every attack or skill hit increases the damage of all ally skills by 20%, up to 80%;
(3) Change runeword Chains of Honor, change physical damage to lightning damage;
(4) Change runeword Ice, Modify the ice damage to 50%-60%;
Version 2.3.6
(1) The protagonist can now choose military commander skills to learn;
(2) The number of monster generals in each group of Hell is reduced to 2;
(3) Add generals' skills, Guan Yu: Attack an enemy general with a fixed hit, ignoring attack distance and physical damage reduction;
(4) Add generals' skills, Diao Chan: When attacked, charm will be cast, and the general will lose combat effectiveness and cannot use general skills;
(5) Add generals' skills, Guo Jia: Dead unit on the field will cause 8%-12% of the enemy's life value as damage, and it will be invalid when the enemy's life value is less than 40%;
Version 2.3.5
(1) The price of steamed buns is adjusted to 6 diamonds;
(2) Add generals' skills, Zhuge Liang: Friendly generals have a level 25 energy shield; every time a friendly general is hit, it will trigger flame burning, and the enemy will be damaged by the current skill and physical damage value; Killing removes the damage effect;
(3) Add generals' skills, Zhang Fei: Each time an attack or skill hits, amplify damage increases by 30%, up to 150%;
(4) Add generals' skills, Cao Ren: Block chance increased by 75%, Block speed increase by 100%. friend's takes damage of increased by 100%;
(5) Add generals' skills, Lu Bu: Not controlled by any control skills, attack speed increased by 100%; hit rate increased by 100%; damage increased by 100%;
Version 2.3.4
(1) Add generals' skills, Dian Wei: Each time he is hit by enemy, damage reduced by 20%, up to 100%; enhance damage by 20%, up to 100%;
(2) Add generals' skills, Huang Gai: for every 1% you lose, the enemy unit attacking you will lose 2% of his life; when the enemy's life is less than 35%, it will not effect;
(3) Add generals' skills, Zhao Yun: chance of deadly strike increased by 100%, dodge increased by 75%, and can dodge physical and magic damage;
(4) Add generals' skills, Hua Tuo: During the duration period, the generals who died in battle can be resurrected. Each general only has one chance during the cycle;
(5) Add generals' skills, Sima Yi: with each attack or skill hit, all resist of your own generals increases by 15%, up to 75%; the max resist of your own generals increases by 15%;
Version 2.3.3
(1) Add generals' skills, Taishi Ci: All ally’ Life stolen per hit increases by 50%, Mana stolen per hit increases by 50%; mana recovery +500%;
(2) Add generals' skills, Zhang He: Each time an attack or skill hits, the target's defense is reduced by 500 points, and the defense is reduced to 0 at most; self defense is increased by 500 points;
(3) Add generals' skills, Xiahou Dun: Every 3 attacks or skill hits, end the general skill of an enemy general;
(4) Add generals' skills, Xia Houyuan: Each time an attack or skill hits, the target's max life percent will be reduced by 10%, up to 50%; self max life percent will be increased by 10%, up to 50%;
(5) Add generals' skills, Xu Chu: All ally have level 10 redemption aura; Replenish life +50;
Version 2.3.2
(1) Add generals' skills, Dong Zhuo: Each attack or skill hit will increase the life of allies by 20%, up to 60%; Reduce physical damage by 10 points, up to 100;
(2) Add generals' skills, Yu Ji: Each attack or skill hit will increase allies' mana by 20%, up to 60%; Spell damage reduced by 10 points, up to 100;
(3) Add generals' skills, Cai Wenji: Each attack or skill hit will increase the skill release speed of allies by 20%, up to 100%;
(4) Add generals' skills, Wei Yan: Each attack or skill hit will increase the attack speed of allies by 20%, up to 100%;
(5) Add generals' skills, Ling Tong: Each attack or skill hit will reduce the enemy's attack speed by 20%, up to 100%;
(6) Add generals' skills, Gan Ning: Each attack or skill hit will reduce the enemy's skill release speed by 20%, up to 100%;
Version 2.3.1
(1) Add generals' skills, Zhou Yu: Each skill attack will cast lightning, with a fury value of 100;
(2) Add generals' skills, Xu Shu: Each skill attack will cast a poisonous whirlwind, with a fury value of 100;
(3) Add generals' skills, Da Qiao: Each skill attack will cast ice hockey, with a fury value of 100;
(4) Add generals' skills, Xiao Qiao: Each skill attack will cast meteorites, with a fury value of 100;
(5) Add generals' skills, Ma Chao: Each attack will cast a tornado, with a fury value of 100;
Version 2.3.0
(1) Change the damage types of generals' skills: Sun Quan (Fire to Poison), Cao Cao (Cold to Lightning), Xun You (Fire to Poison), Wei Yan (Cold to Poison)
(2) Add generals' skills, Cao Cao: Each attack or skill hit will reduce the target's lightning resist by 15%, with a maximum decrease of 90%;
(3) Add generals' skills, Liu Bei: Each attack or skill hit will reduce the target's cold resist by 15%, with a maximum decrease of 90%;
(4) Add generals' skills, Sun Quan: Each attack or skill hit will reduce the target's poison resist by 15%, with a maximum decrease of 90%;
(5) Add generals' skills, Lu Xun: Each attack or skill hit will reduce the target's fire resist by 15%, with a maximum decrease of 90%;
(6) Add generals' skills, Yuan Shao: Cold fury recover + 20
(7) Add generals' skills, Zhang Jiao: Lightning fury recover + 20
(8) Add generals' skills, Xun You: Poison fury recover + 20
(9) Add generals' skills, Huang Yueying: Fire fury recover + 20
(10) Adding General Skills, Zhang Liao: Attack fury recover + 20
(11) Add generals' skills, Zhou Tai: Defense fury recover + 20
Version 2.2.1
(1) Optimize the difficulty gradient of the game so that there will be no significant increase in difficulty for normal, nightmares, or hell games;
(2) Optimize the recovery of life and energy, as long as the health is insufficient, it can be activated;
Version 2.2.0
(1) Add runeword: Master, with Master Aura, quickly releasing skills;
(2) Adjust the interval between generals attacking and releasing skills;
(3) Adjust monster life and other attributes;
Version 2.1.2
(1) Add runeword: Blessed, with Blessed Aim Aura;
(2) You can freely exit the room in normal mode now;
(3) Increase the life of most generals per point of strength;
Version 2.1.1
(1) Optimization of equipment detail display;
Version 2.1.0
(1) Add runeword: Sword of Judgment, with level 1 Conviction Aura;
(2) Add runeword: Detoxify, with level 1 Purify Aura;
(3) Add runeword: Speed, possess level 1 Fanaticism Aura;
(4) The physical damage reduction percentage attribute will now randomly appear on the equip;
(5) Yellow equipment increases the maximum punching limit to 3 holes;
Version 2.0.2
(1) After the death of a general, he can be reborn by killing the Boss;
Version 2.0.1
(1) Add a general attribute reset function in the attribute panel;
(2) Click on the player's avatar in the battlefield to view the current character attribute values;
Version 2.0
(1) Increase the number of holes that blue weapons can punch to 6;
(2) Now you will definitely drop the treasure box if you kill the Boss;
(3) Opening the treasure box will inevitably refresh runes and a piece of blue or yellow equipment;
Version 1.9
(1) Every piece of equipment with socks can produce rune words as long as the conditions are met;
(2) Add equipment drilling function, white (6 holes), blue (4 holes), yellow (2 holes), and the number of holes punched at the same time cannot exceed the maximum number of holes in the substrate;
(3) The number of holes for mounts and cloaks is increased: mounts (4 holes), cloaks (4 holes);
(4) Mounts and cloaks can be embed with jewels and runes;
(5) Add the function of clearing the embed items on the equipment details page;
Version 1.8
(1) Added attack mode settings for generals, now you can choose: mixed mode, normal attack, skill attack;
(2) Add equipment details to display attribute bonus percentage;
(3) Increase the number of character detail attribute bonuses;
(4) Modify and adjust the properties of several rune words;
(5) Increase the probability of runes falling;
Version 1.7.2
(1) Add a one-time transfer function for right-clicking props between the backpack and the warehouse;
(2) Fixed the bug that caused the deputy to return to the store when wearing equipment on the battlefield;
Version 1.7.1
(1) +1 horse in a level can have a damage reduction effect; -1 horse can offset the damage reduction; the back row generals are equivalent to +1 horse in reducing damage, and the further back, the greater the value.
(2) The client correctly displays skill level bonus damage;
(3) The normal mode of the level is changed to require no gold coins to participate;
(4) Increase the drop probability of high-level equipment;
(5) Players who clear Normal, Nightmare, and Hell can unlock 5 additional backpacks and 10 warehouse spaces;
(6) Adjust the difficulty of the nightmare level;
(7) Adjust some rune words and adjust some equipment attributes;
Version 1.6.1 Background data optimization
(1) The experience dropped by monsters is increased by 10 times, shortening the upgrade time;
(2) Increase the drop probability of gems and runes: gems are increased by 100%, and runes are increased by 150%;
(3) The general points obtained from the turntable have been increased, and are now 68-98 random points;
(4) The points obtained for killing the Boss are increased: 2 points for normal, 4 points for nightmare, and 6 points for hell;
(5) The number of diamonds obtained by killing the boss increases: 2 for normal, 4 for nightmare, and 6 for hell;
(6) You can randomly obtain military commander points by making a wish, 5-10 points;
(7) Reduce the drop level of equipment and runes;
Version 1.6
(1) Add a wish-making function, you can set a wish-making general and get extra points after fighting;
(2) Optimize the detailed content of the rune language;
Version 1.5
(1) Update automatic combat, automatic recovery of life energy, automatic pickup of runes and props settings;
(2) Add a shortcut bar for scene identification or discarding equipment, eliminating the need to open the backpack through gaps;
(3) Reduce the points for unlocking military commanders to 1/10, allowing you to unlock military commanders earlier;
(4) Reduce the entrance to nightmares;
(5) Fix the bug that prevents the audience from entering;
Version 1.4 added new runewords, totaling 13
Add runewords: Ice,Faith,Dream,Destruction,Last Wish,Brand,Phoenix,Famine,Hand of Justice,Doom,Pride,Breath of the Dying,Absolute Defense
Version 1.3 added new runewords, totaling 13
Add runewords: Exile,Call to Arms,Delirium,Fortitude,Grief,Bramble,Dragon,Chains of Honor,Eternity,Infinity,Wrath,Beast,Fury
Version 1.2 added new runewords, totaling 27
Add runewords: Black,White,Smoke,Bright,Memory,Melody,Harmony,LionHeart,Obedience,LawBringer,Voice of Reason,Treachery,Passion,Wealth,Enlightenment,Duress,Gloom,Bone,Stone,Crescent Moon,Sanctuary,Oath,Prudence,Kingslayer,Heart of the Oak,Death,Silence,Exile,Call to Arms,Delirium,Fortitude,Grief,Bramble
Version1.1 Add new runewords, totaling 20
Add runewords: Steel,Nadir,Malice,Stealth,Leaf,Ancient's Pledge,Zephyr,Holy Thunder,King's Grace,Strength,Edge,Spirit,Myth,Rhyme,Peace,Honor,Insight,Lore,Radiance,Enigma
Game play introduction:
The game currently adopts Diablo-like gameplay and data. the concepts of anger system, general system, and attack distance have been emphasized. In order to enhance the game experience, the levels and values required for some data have been modified.
The game is divided into three entrances: Normal, Nightmare, and Hell. Enemies that are immune to different types of damage will gradually appear at the entrance of Nightmare and Hell. Rainbow Jewelry and Halo (not yet online) can break the immunity. In the following different entrances, you can get different amounts of gold coins, diamonds, experience, and general points.
Rage system:
1) There are 6 types of anger: normal attack, shield, fire, lightning, cold, poison.
2) Normal attacks and shields must bring anger, and other elemental damages are added according to the damage type of the player character.
3) There are several balls at the bottom left of the game. When attacking or being attacked, the anger value will increase.
4) When the anger value reaches a certain value, click to release, during which the anger will be consumed at a rate of 10% per second.
5) During the release of anger, the gain of anger will no longer be increased.
6) During the release of anger, the damage skills corresponding to anger will be improved, and the shield will receive global damage reduction, up to 100%, effective for all damage.
7) Different rage values can trigger different skill types, and each type has 4 attack skills.
General system:
1) The protagonist can choose between male and female, and can carry up to 5 generals.
2) Both generals and protagonists can be fully equipped with the same equipment.
3) The consumption of equipment durability is the same for the protagonist and generals.
4) Both the protagonist and generals have normal attack and skill attack, and each general has its own skill attack damage type.
5) The unlocking of generals needs to meet the points requirements, and the points can be obtained by killing the boss corresponding to the character.
6) The points given by the boss are different in different difficulties: 1 point for normal, 2 points for nightmares, 5 points for hell, doubled in death mode.
Attack distance:
1) Since the current game form is a battle formation, players cannot control the movement of characters in the battlefield.
2) The attack distance is calculated according to the front and rear distance positions of the battle formation, and the distance will be reduced by 1 every time a row of enemies is found forward.
3) Added the concept of adding 1 horse and subtracting 1 horse: -1 horse, the effect is -1 when you calculate the distance from others; +1 horse, the effect is +1 when others calculate the distance from you. There is a value of 2 at most, which enhances the offensive and defensive positions.
Pet system:
1) Pets provide attribute bonuses such as blood recovery and mana recovery for all teams in the battle formation through the aura.
2) Pets can only be equipped on the protagonist. If the protagonist is killed, the pet aura will be invalid.
Death Mode:
1) All reward attributes (gold coins, diamonds, experience, military commander points, acquisition of magic equipment, etc.) are doubled.
2) However, in this mode, the generals killed by the player will die and can no longer participate in the game, and the equipment on the dead character will also be lost.
3) Players can forcibly dismiss the game to avoid death, but only if all equipment or props in the backpack are lost.
4) Players cannot leave the battle in the combat state, and cannot advance or leave the game. Can only be forced to disband or forward teleportation.
Version 2.3.8
(1) Now every time you kill a non boss general, you will earn 1 point;
(2) Add level 70 and 80 golden treasure chests;
(3) Add gift collection function;
Version 2.3.7
(1) Add generals' skills, Huang Zhong: Acquire strafing skills, attack up to 10 targets, and increase hit rate by 100%;
(2) Add generals' skills, Sun Shangxiang: Every attack or skill hit increases the damage of all ally skills by 20%, up to 80%;
(3) Change runeword Chains of Honor, change physical damage to lightning damage;
(4) Change runeword Ice, Modify the ice damage to 50%-60%;
Version 2.3.6
(1) The protagonist can now choose military commander skills to learn;
(2) The number of monster generals in each group of Hell is reduced to 2;
(3) Add generals' skills, Guan Yu: Attack an enemy general with a fixed hit, ignoring attack distance and physical damage reduction;
(4) Add generals' skills, Diao Chan: When attacked, charm will be cast, and the general will lose combat effectiveness and cannot use general skills;
(5) Add generals' skills, Guo Jia: Dead unit on the field will cause 8%-12% of the enemy's life value as damage, and it will be invalid when the enemy's life value is less than 40%;
Version 2.3.5
(1) The price of steamed buns is adjusted to 6 diamonds;
(2) Add generals' skills, Zhuge Liang: Friendly generals have a level 25 energy shield; every time a friendly general is hit, it will trigger flame burning, and the enemy will be damaged by the current skill and physical damage value; Killing removes the damage effect;
(3) Add generals' skills, Zhang Fei: Each time an attack or skill hits, amplify damage increases by 30%, up to 150%;
(4) Add generals' skills, Cao Ren: Block chance increased by 75%, Block speed increase by 100%. friend's takes damage of increased by 100%;
(5) Add generals' skills, Lu Bu: Not controlled by any control skills, attack speed increased by 100%; hit rate increased by 100%; damage increased by 100%;
Version 2.3.4
(1) Add generals' skills, Dian Wei: Each time he is hit by enemy, damage reduced by 20%, up to 100%; enhance damage by 20%, up to 100%;
(2) Add generals' skills, Huang Gai: for every 1% you lose, the enemy unit attacking you will lose 2% of his life; when the enemy's life is less than 35%, it will not effect;
(3) Add generals' skills, Zhao Yun: chance of deadly strike increased by 100%, dodge increased by 75%, and can dodge physical and magic damage;
(4) Add generals' skills, Hua Tuo: During the duration period, the generals who died in battle can be resurrected. Each general only has one chance during the cycle;
(5) Add generals' skills, Sima Yi: with each attack or skill hit, all resist of your own generals increases by 15%, up to 75%; the max resist of your own generals increases by 15%;
Version 2.3.3
(1) Add generals' skills, Taishi Ci: All ally’ Life stolen per hit increases by 50%, Mana stolen per hit increases by 50%; mana recovery +500%;
(2) Add generals' skills, Zhang He: Each time an attack or skill hits, the target's defense is reduced by 500 points, and the defense is reduced to 0 at most; self defense is increased by 500 points;
(3) Add generals' skills, Xiahou Dun: Every 3 attacks or skill hits, end the general skill of an enemy general;
(4) Add generals' skills, Xia Houyuan: Each time an attack or skill hits, the target's max life percent will be reduced by 10%, up to 50%; self max life percent will be increased by 10%, up to 50%;
(5) Add generals' skills, Xu Chu: All ally have level 10 redemption aura; Replenish life +50;
Version 2.3.2
(1) Add generals' skills, Dong Zhuo: Each attack or skill hit will increase the life of allies by 20%, up to 60%; Reduce physical damage by 10 points, up to 100;
(2) Add generals' skills, Yu Ji: Each attack or skill hit will increase allies' mana by 20%, up to 60%; Spell damage reduced by 10 points, up to 100;
(3) Add generals' skills, Cai Wenji: Each attack or skill hit will increase the skill release speed of allies by 20%, up to 100%;
(4) Add generals' skills, Wei Yan: Each attack or skill hit will increase the attack speed of allies by 20%, up to 100%;
(5) Add generals' skills, Ling Tong: Each attack or skill hit will reduce the enemy's attack speed by 20%, up to 100%;
(6) Add generals' skills, Gan Ning: Each attack or skill hit will reduce the enemy's skill release speed by 20%, up to 100%;
Version 2.3.1
(1) Add generals' skills, Zhou Yu: Each skill attack will cast lightning, with a fury value of 100;
(2) Add generals' skills, Xu Shu: Each skill attack will cast a poisonous whirlwind, with a fury value of 100;
(3) Add generals' skills, Da Qiao: Each skill attack will cast ice hockey, with a fury value of 100;
(4) Add generals' skills, Xiao Qiao: Each skill attack will cast meteorites, with a fury value of 100;
(5) Add generals' skills, Ma Chao: Each attack will cast a tornado, with a fury value of 100;
Version 2.3.0
(1) Change the damage types of generals' skills: Sun Quan (Fire to Poison), Cao Cao (Cold to Lightning), Xun You (Fire to Poison), Wei Yan (Cold to Poison)
(2) Add generals' skills, Cao Cao: Each attack or skill hit will reduce the target's lightning resist by 15%, with a maximum decrease of 90%;
(3) Add generals' skills, Liu Bei: Each attack or skill hit will reduce the target's cold resist by 15%, with a maximum decrease of 90%;
(4) Add generals' skills, Sun Quan: Each attack or skill hit will reduce the target's poison resist by 15%, with a maximum decrease of 90%;
(5) Add generals' skills, Lu Xun: Each attack or skill hit will reduce the target's fire resist by 15%, with a maximum decrease of 90%;
(6) Add generals' skills, Yuan Shao: Cold fury recover + 20
(7) Add generals' skills, Zhang Jiao: Lightning fury recover + 20
(8) Add generals' skills, Xun You: Poison fury recover + 20
(9) Add generals' skills, Huang Yueying: Fire fury recover + 20
(10) Adding General Skills, Zhang Liao: Attack fury recover + 20
(11) Add generals' skills, Zhou Tai: Defense fury recover + 20
Version 2.2.1
(1) Optimize the difficulty gradient of the game so that there will be no significant increase in difficulty for normal, nightmares, or hell games;
(2) Optimize the recovery of life and energy, as long as the health is insufficient, it can be activated;
Version 2.2.0
(1) Add runeword: Master, with Master Aura, quickly releasing skills;
(2) Adjust the interval between generals attacking and releasing skills;
(3) Adjust monster life and other attributes;
Version 2.1.2
(1) Add runeword: Blessed, with Blessed Aim Aura;
(2) You can freely exit the room in normal mode now;
(3) Increase the life of most generals per point of strength;
Version 2.1.1
(1) Optimization of equipment detail display;
Version 2.1.0
(1) Add runeword: Sword of Judgment, with level 1 Conviction Aura;
(2) Add runeword: Detoxify, with level 1 Purify Aura;
(3) Add runeword: Speed, possess level 1 Fanaticism Aura;
(4) The physical damage reduction percentage attribute will now randomly appear on the equip;
(5) Yellow equipment increases the maximum punching limit to 3 holes;
Version 2.0.2
(1) After the death of a general, he can be reborn by killing the Boss;
Version 2.0.1
(1) Add a general attribute reset function in the attribute panel;
(2) Click on the player's avatar in the battlefield to view the current character attribute values;
Version 2.0
(1) Increase the number of holes that blue weapons can punch to 6;
(2) Now you will definitely drop the treasure box if you kill the Boss;
(3) Opening the treasure box will inevitably refresh runes and a piece of blue or yellow equipment;
Version 1.9
(1) Every piece of equipment with socks can produce rune words as long as the conditions are met;
(2) Add equipment drilling function, white (6 holes), blue (4 holes), yellow (2 holes), and the number of holes punched at the same time cannot exceed the maximum number of holes in the substrate;
(3) The number of holes for mounts and cloaks is increased: mounts (4 holes), cloaks (4 holes);
(4) Mounts and cloaks can be embed with jewels and runes;
(5) Add the function of clearing the embed items on the equipment details page;
Version 1.8
(1) Added attack mode settings for generals, now you can choose: mixed mode, normal attack, skill attack;
(2) Add equipment details to display attribute bonus percentage;
(3) Increase the number of character detail attribute bonuses;
(4) Modify and adjust the properties of several rune words;
(5) Increase the probability of runes falling;
Version 1.7.2
(1) Add a one-time transfer function for right-clicking props between the backpack and the warehouse;
(2) Fixed the bug that caused the deputy to return to the store when wearing equipment on the battlefield;
Version 1.7.1
(1) +1 horse in a level can have a damage reduction effect; -1 horse can offset the damage reduction; the back row generals are equivalent to +1 horse in reducing damage, and the further back, the greater the value.
(2) The client correctly displays skill level bonus damage;
(3) The normal mode of the level is changed to require no gold coins to participate;
(4) Increase the drop probability of high-level equipment;
(5) Players who clear Normal, Nightmare, and Hell can unlock 5 additional backpacks and 10 warehouse spaces;
(6) Adjust the difficulty of the nightmare level;
(7) Adjust some rune words and adjust some equipment attributes;
Version 1.6.1 Background data optimization
(1) The experience dropped by monsters is increased by 10 times, shortening the upgrade time;
(2) Increase the drop probability of gems and runes: gems are increased by 100%, and runes are increased by 150%;
(3) The general points obtained from the turntable have been increased, and are now 68-98 random points;
(4) The points obtained for killing the Boss are increased: 2 points for normal, 4 points for nightmare, and 6 points for hell;
(5) The number of diamonds obtained by killing the boss increases: 2 for normal, 4 for nightmare, and 6 for hell;
(6) You can randomly obtain military commander points by making a wish, 5-10 points;
(7) Reduce the drop level of equipment and runes;
Version 1.6
(1) Add a wish-making function, you can set a wish-making general and get extra points after fighting;
(2) Optimize the detailed content of the rune language;
Version 1.5
(1) Update automatic combat, automatic recovery of life energy, automatic pickup of runes and props settings;
(2) Add a shortcut bar for scene identification or discarding equipment, eliminating the need to open the backpack through gaps;
(3) Reduce the points for unlocking military commanders to 1/10, allowing you to unlock military commanders earlier;
(4) Reduce the entrance to nightmares;
(5) Fix the bug that prevents the audience from entering;
Version 1.4 added new runewords, totaling 13
Add runewords: Ice,Faith,Dream,Destruction,Last Wish,Brand,Phoenix,Famine,Hand of Justice,Doom,Pride,Breath of the Dying,Absolute Defense
Version 1.3 added new runewords, totaling 13
Add runewords: Exile,Call to Arms,Delirium,Fortitude,Grief,Bramble,Dragon,Chains of Honor,Eternity,Infinity,Wrath,Beast,Fury
Version 1.2 added new runewords, totaling 27
Add runewords: Black,White,Smoke,Bright,Memory,Melody,Harmony,LionHeart,Obedience,LawBringer,Voice of Reason,Treachery,Passion,Wealth,Enlightenment,Duress,Gloom,Bone,Stone,Crescent Moon,Sanctuary,Oath,Prudence,Kingslayer,Heart of the Oak,Death,Silence,Exile,Call to Arms,Delirium,Fortitude,Grief,Bramble
Version1.1 Add new runewords, totaling 20
Add runewords: Steel,Nadir,Malice,Stealth,Leaf,Ancient's Pledge,Zephyr,Holy Thunder,King's Grace,Strength,Edge,Spirit,Myth,Rhyme,Peace,Honor,Insight,Lore,Radiance,Enigma
Game play introduction:
The game currently adopts Diablo-like gameplay and data. the concepts of anger system, general system, and attack distance have been emphasized. In order to enhance the game experience, the levels and values required for some data have been modified.
The game is divided into three entrances: Normal, Nightmare, and Hell. Enemies that are immune to different types of damage will gradually appear at the entrance of Nightmare and Hell. Rainbow Jewelry and Halo (not yet online) can break the immunity. In the following different entrances, you can get different amounts of gold coins, diamonds, experience, and general points.
Rage system:
1) There are 6 types of anger: normal attack, shield, fire, lightning, cold, poison.
2) Normal attacks and shields must bring anger, and other elemental damages are added according to the damage type of the player character.
3) There are several balls at the bottom left of the game. When attacking or being attacked, the anger value will increase.
4) When the anger value reaches a certain value, click to release, during which the anger will be consumed at a rate of 10% per second.
5) During the release of anger, the gain of anger will no longer be increased.
6) During the release of anger, the damage skills corresponding to anger will be improved, and the shield will receive global damage reduction, up to 100%, effective for all damage.
7) Different rage values can trigger different skill types, and each type has 4 attack skills.
General system:
1) The protagonist can choose between male and female, and can carry up to 5 generals.
2) Both generals and protagonists can be fully equipped with the same equipment.
3) The consumption of equipment durability is the same for the protagonist and generals.
4) Both the protagonist and generals have normal attack and skill attack, and each general has its own skill attack damage type.
5) The unlocking of generals needs to meet the points requirements, and the points can be obtained by killing the boss corresponding to the character.
6) The points given by the boss are different in different difficulties: 1 point for normal, 2 points for nightmares, 5 points for hell, doubled in death mode.
Attack distance:
1) Since the current game form is a battle formation, players cannot control the movement of characters in the battlefield.
2) The attack distance is calculated according to the front and rear distance positions of the battle formation, and the distance will be reduced by 1 every time a row of enemies is found forward.
3) Added the concept of adding 1 horse and subtracting 1 horse: -1 horse, the effect is -1 when you calculate the distance from others; +1 horse, the effect is +1 when others calculate the distance from you. There is a value of 2 at most, which enhances the offensive and defensive positions.
Pet system:
1) Pets provide attribute bonuses such as blood recovery and mana recovery for all teams in the battle formation through the aura.
2) Pets can only be equipped on the protagonist. If the protagonist is killed, the pet aura will be invalid.
Death Mode:
1) All reward attributes (gold coins, diamonds, experience, military commander points, acquisition of magic equipment, etc.) are doubled.
2) However, in this mode, the generals killed by the player will die and can no longer participate in the game, and the equipment on the dead character will also be lost.
3) Players can forcibly dismiss the game to avoid death, but only if all equipment or props in the backpack are lost.
4) Players cannot leave the battle in the combat state, and cannot advance or leave the game. Can only be forced to disband or forward teleportation.
Available on devices:
- Windows