Quantum Void
Quantum Void is an exploration / puzzle / shooter game revolving around quantum dimensional mysteries, all set in a retrofuturistic universe.
The game is made by one person with 5 years of experience in indie game development, this is a passion project.
VR available but optional.Story:As a member of the CSMO corporation's fleet, your mission is to explore distant stellar systems to find new profit opportunities for the company.
The journey takes an unexpected turn when an anomaly interrupts the subdimensional-travel and scatters the fleet in the unexplored CO87 star system.
Alone in your towing vessel, unravel the mystery as you navigate through the system and the wreckages of CSMO ships.
You start to pick up some residual signals coming from specific locations of the system... Is there someone still alive?
Survive, figure out what happened, upgrade your ship, and find a way out!Features Summary:Navigate through different orbits within the CO87 star system during space exploration phases.
Find the CSMO ship wreckages.
During FPS phases, explore and take advantage of every systems of the ships (Electrical grid, computer network, air vents, etc.) to get to your objectives.
Fight the lithomorphs, the hostile life forms roaming in this system. You are in command / non-linearity / multiple endings:During space exploration, you can go wherever you want in the system. There is no defined order in your exploration. BUT CAUTION! Some area may very well be deadly, especially for a ship you have not upgraded yet.
Similar experience during FPS phases in the wreckage exploration. Explore the ships the way you want, there is no one good way.
There are multiple endings to this adventure. Depending on your discoveries and understanding of the anomaly, your options to escape this star system expand. Exploration is key. Space Exploration:Jump from interest point to another using the subdimensional drive you find on the first wreckage.
Use your scanner to find interest points and objects in nearby orbits.
Avoid the hostile space creatures and choose the best path to get to your goals.
Use the modules you find in wreckages to upgrade your ship. Better mobility, defense systems, etc. FPS phases:Explore the ships, discover what happened to them and to the crew.
Use all the systems of the wreckages to progress. Electrical networks, cargo, computers, use anything at your disposal. Even the presence or absence of oxygen: the best way to extinguish a fire may very well be to break a window.
Read the logs and emails of the crew, consult the state of the ship systems in the command lines.
Use your various defense tools to fight the lithomorphs. Shotgun, machinegun or even the grabber gun. Use the environment at your advantage as well!
Find your way to the modules terminal, and use it to upgrade your ship. The CO87 Star System:First interesting element you will spot about this system: its binary star. A red giant orbiting a black hole is something to behold. It might be a bad idea to get too close... But again, your call.
Several planets, such as a gas giant with multiple moons, two telluric planets and an asteroid belt.
Looking only at the data, it seems like a system similar to many. But something feels off... The stars you see around you are not recognized in any database, you have no idea where you are. You better be cautious. The Lithomorphs:Insectoids seemingly made out of rock, probably a silicon based lifeform.
Highly hostile. Once they see a human, they attack on the spot.
Are they natives of this system?
How do they subsist? The Project:I always loved space stories with an emphasis on immersive atmospheres and entities of unfathomable scales and power. This is something I try to convey here, I hope to some success.
The game will be somewhat casual in terms of difficulty. Exploration and understanding of the universe will be more important than big skills with gun (even though it will help). Priority will be placed on immersion, epicness and atmophere, not on revolutionary gameplay.
The retro-future style is also really close to my heart. Who doesn't love the beeps and boops and the curves of an old CRT computer?
I put a lot of time and work on the optimization of my games. This one should run fine nearly everywhere.
No generative AI or neural networks have been used in this project in any way shape or form, I make or buy (bases for my textures for example) everything.
Can you decipher the anomaly's secrets? Can you find a way to break the anomaly's hold on the star system, and escape?
Explore the unknown, adapt to challenges, and survive the Quantum Void.
The game is made by one person with 5 years of experience in indie game development, this is a passion project.
VR available but optional.Story:As a member of the CSMO corporation's fleet, your mission is to explore distant stellar systems to find new profit opportunities for the company.
The journey takes an unexpected turn when an anomaly interrupts the subdimensional-travel and scatters the fleet in the unexplored CO87 star system.
Alone in your towing vessel, unravel the mystery as you navigate through the system and the wreckages of CSMO ships.
You start to pick up some residual signals coming from specific locations of the system... Is there someone still alive?
Survive, figure out what happened, upgrade your ship, and find a way out!Features Summary:Navigate through different orbits within the CO87 star system during space exploration phases.
Find the CSMO ship wreckages.
During FPS phases, explore and take advantage of every systems of the ships (Electrical grid, computer network, air vents, etc.) to get to your objectives.
Fight the lithomorphs, the hostile life forms roaming in this system. You are in command / non-linearity / multiple endings:During space exploration, you can go wherever you want in the system. There is no defined order in your exploration. BUT CAUTION! Some area may very well be deadly, especially for a ship you have not upgraded yet.
Similar experience during FPS phases in the wreckage exploration. Explore the ships the way you want, there is no one good way.
There are multiple endings to this adventure. Depending on your discoveries and understanding of the anomaly, your options to escape this star system expand. Exploration is key. Space Exploration:Jump from interest point to another using the subdimensional drive you find on the first wreckage.
Use your scanner to find interest points and objects in nearby orbits.
Avoid the hostile space creatures and choose the best path to get to your goals.
Use the modules you find in wreckages to upgrade your ship. Better mobility, defense systems, etc. FPS phases:Explore the ships, discover what happened to them and to the crew.
Use all the systems of the wreckages to progress. Electrical networks, cargo, computers, use anything at your disposal. Even the presence or absence of oxygen: the best way to extinguish a fire may very well be to break a window.
Read the logs and emails of the crew, consult the state of the ship systems in the command lines.
Use your various defense tools to fight the lithomorphs. Shotgun, machinegun or even the grabber gun. Use the environment at your advantage as well!
Find your way to the modules terminal, and use it to upgrade your ship. The CO87 Star System:First interesting element you will spot about this system: its binary star. A red giant orbiting a black hole is something to behold. It might be a bad idea to get too close... But again, your call.
Several planets, such as a gas giant with multiple moons, two telluric planets and an asteroid belt.
Looking only at the data, it seems like a system similar to many. But something feels off... The stars you see around you are not recognized in any database, you have no idea where you are. You better be cautious. The Lithomorphs:Insectoids seemingly made out of rock, probably a silicon based lifeform.
Highly hostile. Once they see a human, they attack on the spot.
Are they natives of this system?
How do they subsist? The Project:I always loved space stories with an emphasis on immersive atmospheres and entities of unfathomable scales and power. This is something I try to convey here, I hope to some success.
The game will be somewhat casual in terms of difficulty. Exploration and understanding of the universe will be more important than big skills with gun (even though it will help). Priority will be placed on immersion, epicness and atmophere, not on revolutionary gameplay.
The retro-future style is also really close to my heart. Who doesn't love the beeps and boops and the curves of an old CRT computer?
I put a lot of time and work on the optimization of my games. This one should run fine nearly everywhere.
No generative AI or neural networks have been used in this project in any way shape or form, I make or buy (bases for my textures for example) everything.
Can you decipher the anomaly's secrets? Can you find a way to break the anomaly's hold on the star system, and escape?
Explore the unknown, adapt to challenges, and survive the Quantum Void.
Available on devices:
- Windows