Prophecy Island
Prophecy Island is a randomly generated open world action rpg. Every new playthrough you start will set you up with a new island to explore, new dungeons to explore, a remixed main adventure and generated side-quest lines. It started out as a passion project and has grown into the game it is now. The goal is to provide a unique, small to medium sized adventure for players, every time they start a new playthrough. You can follow it's development through the Nether Tree Games Youtube channel, where devlog videos are uploaded every month.Game FeaturesThe game is ofcourse in development, so everything here is technically subject to change, but these features do represent the core idea behind Prophecy Island.
Randomly Generated Island
Every playthrough brings it's own unique island, main city, buildings, dungeons, npc's and more.
Unique Adventure
The main story line is remixed every playthrough, delivering a compelling story to play through with twists to the story to keep it fresh. Alongside this main quest-line are also generated side-quest lines that help create more unique adventures every playthrough.
Combat
Combat is inspired by the souls-like genre. Weapons will have their own unique combat-style, but with some added mechanics to make looting more fun. A magic system is also in the works. Once there's more info on that this page will be updated as soon as possible.
RPG elements
Ofcourse players will be able to build their own character, but it's more then just shaping a face and assigning combat stats. A system with dialogue options as a potential way of solving quests through diplomacy or charisma skills is also present in Prophecy Island.
Randomly Generated Island
Every playthrough brings it's own unique island, main city, buildings, dungeons, npc's and more.
Unique Adventure
The main story line is remixed every playthrough, delivering a compelling story to play through with twists to the story to keep it fresh. Alongside this main quest-line are also generated side-quest lines that help create more unique adventures every playthrough.
Combat
Combat is inspired by the souls-like genre. Weapons will have their own unique combat-style, but with some added mechanics to make looting more fun. A magic system is also in the works. Once there's more info on that this page will be updated as soon as possible.
RPG elements
Ofcourse players will be able to build their own character, but it's more then just shaping a face and assigning combat stats. A system with dialogue options as a potential way of solving quests through diplomacy or charisma skills is also present in Prophecy Island.
Available on devices:
- Windows