Project Kunlun - 昆仑工程
Under Development
Hello, I'm LZY, and this is an indie game I developed on my own.
At first glance, it may seem like a vertical bullet hell game.
You might think, "Oh, probably just another Touhou fan game."
But it's not like that.
This game incorporates elements from rhythm games, visual novels, and meta games.It's not about the wine, but the stories it holds
When designing the levels and music, I usually consider enhancing the boss's attacks when the music reaches its climax.
This gives players a feeling of "the boss is going all out against you."
However, I wanted to break away from this design pattern, which led to the creation of this game.
The purpose of this game is NOT to make it difficult to the point where you cannot pass.
In fact, I have reduced the difficulty of many stages in order to allow players to experience the content fully.
This is because danmaku(bullets) is not the core essence that the game aims to convey.Game Features
Completely independent development, created from scratch.
Breaking free from traditional frameworks with a profound imagination.
Reflecting elements from reality and society.
Unexpected storyline with a touch of emotion.
Only the Stage 1 is a NORMAL stage.
Subsequent stages will gradually become abnormal.
Slightly challenging difficulty.
Additional rewards for high scores (?).
Music plays a crucial role with specially composed tracks.
The answers to the stage are hidden at the beginning.
Hello, I'm LZY, and this is an indie game I developed on my own.
At first glance, it may seem like a vertical bullet hell game.
You might think, "Oh, probably just another Touhou fan game."
But it's not like that.
This game incorporates elements from rhythm games, visual novels, and meta games.It's not about the wine, but the stories it holds
When designing the levels and music, I usually consider enhancing the boss's attacks when the music reaches its climax.
This gives players a feeling of "the boss is going all out against you."
However, I wanted to break away from this design pattern, which led to the creation of this game.
The purpose of this game is NOT to make it difficult to the point where you cannot pass.
In fact, I have reduced the difficulty of many stages in order to allow players to experience the content fully.
This is because danmaku(bullets) is not the core essence that the game aims to convey.Game Features
Completely independent development, created from scratch.
Breaking free from traditional frameworks with a profound imagination.
Reflecting elements from reality and society.
Unexpected storyline with a touch of emotion.
Only the Stage 1 is a NORMAL stage.
Subsequent stages will gradually become abnormal.
Slightly challenging difficulty.
Additional rewards for high scores (?).
Music plays a crucial role with specially composed tracks.
The answers to the stage are hidden at the beginning.
Available on devices:
- Windows