PARANOID
PARANOID is an indie psychological horror game developed by one person.
In this game in first person view mixing realistic graphics, and a very atypical artistic direction,
you will be immersed in a game with a particularly complicated story.
Throughout the game, the story is up to you to understand.
There will be clues everywhere, in what you will hear and see.
However, don't think of being successful so easily, because little reminder ... you are not alone.
You are Michael, you confront a nightmare come from the past.
A night, you are send in a weird black and white world, where monsters roam. They looking for you, they try to make you talk.
You have to escape from this hell. To go out you will be force to be back in your own past and look for the truth. And than you will understand the reason why you've been send in this world named "LE PLAFOND".
The game has been planned, written and designed to alternate between moments of action and slow phases, in order to create an atmosphere that corresponds to the "atypical" and "experimental" side of certain elements.
The story that binds the past is narrative, to understand it as you go down to Michael's hell, you will have to understand by yourself, with the elements that will be given to you and hidden, the true story that binds all the characters of the game.
You dive into this gloomy atmosphere, a mixture of emptiness and danger. Things are walking around in this strange world, they are looking for you. You will have to escape, sometimes with help.
But you remain alone, left to your own devices.
In this game in first person view mixing realistic graphics, and a very atypical artistic direction,
you will be immersed in a game with a particularly complicated story.
Throughout the game, the story is up to you to understand.
There will be clues everywhere, in what you will hear and see.
However, don't think of being successful so easily, because little reminder ... you are not alone.
You are Michael, you confront a nightmare come from the past.
A night, you are send in a weird black and white world, where monsters roam. They looking for you, they try to make you talk.
You have to escape from this hell. To go out you will be force to be back in your own past and look for the truth. And than you will understand the reason why you've been send in this world named "LE PLAFOND".
The game has been planned, written and designed to alternate between moments of action and slow phases, in order to create an atmosphere that corresponds to the "atypical" and "experimental" side of certain elements.
The story that binds the past is narrative, to understand it as you go down to Michael's hell, you will have to understand by yourself, with the elements that will be given to you and hidden, the true story that binds all the characters of the game.
You dive into this gloomy atmosphere, a mixture of emptiness and danger. Things are walking around in this strange world, they are looking for you. You will have to escape, sometimes with help.
But you remain alone, left to your own devices.
Available on devices:
- Windows