Of Sense and Soul

Play Of Sense and Soul
Complete your library with these lovely romance games!
About the GameIn 1875 London, an editorialist and a gentleman have an unusual first meeting through a misconstrued personal ad. Their paths intertwine as they struggle against their own regrets and ways, and they must decide which to follow: their hearts, or the status quo.

Of Sense and Soul is a story lost to time, centred on two men navigating the smog-covered streets of Victorian London: Hugo Brooks, a reserved editorialist who never adventures far outside the written word, or Seamus Charkham, a confirmed bachelor who would sooner move forward blindfolded than look to the past.

Both are set in their ways, and both are in desperate need of a change, though loath to admit it. Despite wanting to believe they’re satisfied with continuing on as they have been, they find that sometimes, things can change for the better — and that the marks we leave on the lives of those around us are so much greater than we realise.

Of Sense and Soul will include ...

A researched, robust Victorian England setting
Detailed watercolour-inspired visuals
2 player routes with multiple endings
100,000+ words of story in three acts, comprising about 8-12 hours of gameplay
18 scene illustrations/CGs
19 backgrounds
Timed choice menus and Writing composition menus
Multiple accessibility options
Fully original soundtrack
Extras such as a CG gallery, Music gallery, and Bonus Scenes
A lot of gay pining and introspection.

The demo will include...
The prologue and half of Act 1, featuring content from both routes.
15,000+ words of story, comprising 1-1.5 hours of gameplay
7 backgrounds
3 scene illustrations/CGs
11 soundtracks

Of Sense and Soul is a late-Victorian character-driven slice of life romance visual novel and the first game by Forsythia Productions.

Demo coming Q1 2023!Disclaimers & Content WarningsRated 15+, with no graphic themes or imagery.

This is a work of fiction. Names, characters, places and incidents either are products of the developers' imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

Although the setting is intended to be believably historic, our narrative does not display or provide a platform for discrimination of marginalised peoples, moralistic perspectives, or other prejudices of the time.

Play Tutorial
Available on devices:
  • Windows

Discover