NeverRage
Important Login Guide & Ai
Kwaza Games uses @hermes for the email domain
This is exampleemail@hermes, instead of exampleemail@yahoo or @Aol -It's what we call a Hermes link-
as in the Greek god Hermes. NeverRage contains an AI system that is NOT dependent on frontend GPU/hardware processing units -
So, it is unlike a Generative AI. It is a normal program.
It has random generative content that is meant to help create an Avatar Identity.
This low-level system is not a chatbot or a web searching bot (A generative 'search' bot - is a bot you would ask
a question to, and it would search for data from the web in the background, to paste them as answers.)
NeverRage Ai runs in a Cloud Infrastructure, therefore it is not a frontend/processor-intensive/generative application.
-Please Follow Us On Linkedin To See Our Plans and Updates and how your Avatars and Hermes links fit in the picture of Kwaza Games' Services.
Keyboard Control Guide:
Click C:
C is the general key used by MMORPGs to access the character sheet.
This C menu will displace a Bloodline, as well as a Trade dropdown...
-The Human Bloodline is the only Synced option
-A Trade - Barbarian, Bard, Cleric, etc must be selected for your character to be able to perform any animated characteristic.
-----------Spoiler----------How to Access NeverRage
This was required during the game Review and we think it might be helpful for everyone else:
-When you complete the tutorial - open the treasure chest and a portal will spawn.
-When you see the portal - go to it, and it will port you to the middle of a bridge between the first and second planes.
-Move towards the gate and look down (Spoiler - we thought exploration would be cool but we also know that not everyone enjoys this)
-If you move slowly to the edge and look down you will see the second portal - jump, don't be afraid, it will port you into the next Plane.
-That's where NeverRage is: You can find the Cottages, Academies, and the SoulSight Crystal Field/Battleground area by moving South-East
When you are ported look at your character's right arm - follow that direction - depending on the Skylight Cycle, it might be very very dark
You could wait - or try moving, the map is a bit large.
NeverRage is a small Open World online role-playing game with a linear beginning.
Stage 1: Settle Into NeverRage (Challenge Starts Jan 30th)
Stage 2: Co-op with the citizens to rebuild facilities
Stage 3: Upgrade Skills, Gather and craft, Rank Up, Interact with NPC, and take on Quests.
Stage 4: Lobby (Politically), and negotiate Expansion Policies with NPCs and other Avatars, Choose Sides (Ally with the Enemy's Home Castle, as a Mercenary).
Stage 5: Carryout Open World Competition Events (Moba Like PVP)
Stage 6: Unlock New Regions and Repeat the throne-survival-battle-arena experience in a semi-procedural game world with auto-scaling difficulty.
Mark The Date: 1/30/2024 $15 Paid Early Access (Slight Delay) -Awaiting Review
Read Our Early Access Release Post: https://www.linkedin.com/feed/update/urn:li:activity:7152219944301056000
Read Our Latest Ai Test Post: https://www.linkedin.com/feed/update/urn:li:activity:7145693576402780160
-Conquer castles, participate in raids, extraction, zombie and night crawler survival, stealth missions, politics, and more in a low poly graphic world.
NeverRage is linked to a metaverse web project. It is not a Web3 project itself, but a simulation.
NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Since this is an indie passion project (by 1 developer)
The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game.
This design decision will also allow the developer to focus on challenges (programming base content) such as:
Real World Player Housing
Simulated Randomly Generated Content to keep content fresh and rewarding for players.
Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Trading
Sailing
World Size:
-NeverRage exists in one of 20 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.
World Building Rules:
We want players to see each other often.
The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.
Newer Realms are only visible to Castle that have domination status in a neighboring Realm.
Progression:
Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.
Social Class Progression
- Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through
1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)
6: Supporting Castle specific initiatives
...We will come up with other ways later.
Exclusive Social Class Perks:
-Content Generation
-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states
-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this
experience)
Weapon Mastery:
Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Craft:
To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.
Aging System:
Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.
Arenas:
1v1 Duels and 1v1 Arena Matches can be negotiated
3V3 Matches
Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.
Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.
Infiltration: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox,
and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE:
---Territory Battles:
If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.
---World Boss Competition:
Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
---Hunts:
Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.
As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
All of these features and more will only be possible based on the developer's programming skills since art costs billions.
Kwaza Games uses @hermes for the email domain
This is exampleemail@hermes, instead of exampleemail@yahoo or @Aol -It's what we call a Hermes link-
as in the Greek god Hermes. NeverRage contains an AI system that is NOT dependent on frontend GPU/hardware processing units -
So, it is unlike a Generative AI. It is a normal program.
It has random generative content that is meant to help create an Avatar Identity.
This low-level system is not a chatbot or a web searching bot (A generative 'search' bot - is a bot you would ask
a question to, and it would search for data from the web in the background, to paste them as answers.)
NeverRage Ai runs in a Cloud Infrastructure, therefore it is not a frontend/processor-intensive/generative application.
-Please Follow Us On Linkedin To See Our Plans and Updates and how your Avatars and Hermes links fit in the picture of Kwaza Games' Services.
Keyboard Control Guide:
Click C:
C is the general key used by MMORPGs to access the character sheet.
This C menu will displace a Bloodline, as well as a Trade dropdown...
-The Human Bloodline is the only Synced option
-A Trade - Barbarian, Bard, Cleric, etc must be selected for your character to be able to perform any animated characteristic.
-----------Spoiler----------How to Access NeverRage
This was required during the game Review and we think it might be helpful for everyone else:
-When you complete the tutorial - open the treasure chest and a portal will spawn.
-When you see the portal - go to it, and it will port you to the middle of a bridge between the first and second planes.
-Move towards the gate and look down (Spoiler - we thought exploration would be cool but we also know that not everyone enjoys this)
-If you move slowly to the edge and look down you will see the second portal - jump, don't be afraid, it will port you into the next Plane.
-That's where NeverRage is: You can find the Cottages, Academies, and the SoulSight Crystal Field/Battleground area by moving South-East
When you are ported look at your character's right arm - follow that direction - depending on the Skylight Cycle, it might be very very dark
You could wait - or try moving, the map is a bit large.
NeverRage is a small Open World online role-playing game with a linear beginning.
Stage 1: Settle Into NeverRage (Challenge Starts Jan 30th)
Stage 2: Co-op with the citizens to rebuild facilities
Stage 3: Upgrade Skills, Gather and craft, Rank Up, Interact with NPC, and take on Quests.
Stage 4: Lobby (Politically), and negotiate Expansion Policies with NPCs and other Avatars, Choose Sides (Ally with the Enemy's Home Castle, as a Mercenary).
Stage 5: Carryout Open World Competition Events (Moba Like PVP)
Stage 6: Unlock New Regions and Repeat the throne-survival-battle-arena experience in a semi-procedural game world with auto-scaling difficulty.
Mark The Date: 1/30/2024 $15 Paid Early Access (Slight Delay) -Awaiting Review
Read Our Early Access Release Post: https://www.linkedin.com/feed/update/urn:li:activity:7152219944301056000
Read Our Latest Ai Test Post: https://www.linkedin.com/feed/update/urn:li:activity:7145693576402780160
-Conquer castles, participate in raids, extraction, zombie and night crawler survival, stealth missions, politics, and more in a low poly graphic world.
NeverRage is linked to a metaverse web project. It is not a Web3 project itself, but a simulation.
NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Since this is an indie passion project (by 1 developer)
The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game.
This design decision will also allow the developer to focus on challenges (programming base content) such as:
Real World Player Housing
Simulated Randomly Generated Content to keep content fresh and rewarding for players.
Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Trading
Sailing
World Size:
-NeverRage exists in one of 20 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.
World Building Rules:
We want players to see each other often.
The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.
Newer Realms are only visible to Castle that have domination status in a neighboring Realm.
Progression:
Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.
Social Class Progression
- Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through
1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)
6: Supporting Castle specific initiatives
...We will come up with other ways later.
Exclusive Social Class Perks:
-Content Generation
-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states
-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this
experience)
Weapon Mastery:
Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Craft:
To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.
Aging System:
Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.
Arenas:
1v1 Duels and 1v1 Arena Matches can be negotiated
3V3 Matches
Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.
Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.
Infiltration: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox,
and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE:
---Territory Battles:
If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.
---World Boss Competition:
Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
---Hunts:
Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.
As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
All of these features and more will only be possible based on the developer's programming skills since art costs billions.
Available on devices:
- Windows