Neon Marble Rust
Neon Marble Rust is a new Real-Time Strategy game.
3 Playable Factions
-- Neon, Marble, and Rust!
-- (Only Neon in EarlyAccess Alpha)
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 2-State rollback system to improve moderate latency connections.
-- Quick Match (limited during Alpha), or custom rooms
Advanced economy system
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.
3 Playable Factions
-- Neon, Marble, and Rust!
-- (Only Neon in EarlyAccess Alpha)
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 2-State rollback system to improve moderate latency connections.
-- Quick Match (limited during Alpha), or custom rooms
Advanced economy system
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.
Available on devices:
- Windows