Into the Restless Ruins
In the Scottish Highlands legends tell that those whose hearts harbour unfulfilled desire - the kind of need that can’t be sated by earthly means - will be approached by a kindly Maiden. In return for helping with her harvest, she will make them whole.
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents, before darkness overcomes your torch.
Earn favours from the Harvest Maiden, upgrade and curate your deck, and hope you are strong enough to face The Warden when it awakens.
Features
Dynamic Deck and Dungeon Building. Discover a large variety of rooms and corridors, and work out the best ways to use them to beat the ruins. Earn favour with The Maiden to be blessed (or cursed) with new cards, and use the tools you find in the ruins to modify your deck further.
Discover Room Synergies. Rooms aren’t just big square corridors, they have uses. Think hard about where you place campfires, armouries, portals, graveyards, libraries, and dozens more, as each will change your approach to the harvest.
Huge Replayability. Because you’re building the ruins, each run is unique with a different layout, new challenges to overcome, and new shortcuts to use.
Uncover a unique world of Scottish folklore, legends and creatures.
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents, before darkness overcomes your torch.
Earn favours from the Harvest Maiden, upgrade and curate your deck, and hope you are strong enough to face The Warden when it awakens.
Features
Dynamic Deck and Dungeon Building. Discover a large variety of rooms and corridors, and work out the best ways to use them to beat the ruins. Earn favour with The Maiden to be blessed (or cursed) with new cards, and use the tools you find in the ruins to modify your deck further.
Discover Room Synergies. Rooms aren’t just big square corridors, they have uses. Think hard about where you place campfires, armouries, portals, graveyards, libraries, and dozens more, as each will change your approach to the harvest.
Huge Replayability. Because you’re building the ruins, each run is unique with a different layout, new challenges to overcome, and new shortcuts to use.
Uncover a unique world of Scottish folklore, legends and creatures.
Available on devices:
- Windows