Hyper Ship AI
Hyper Ship AI is a classic space shooter, re-imagined for the hyper casual genre. With the story's AI at the helm, you must rely on luck. Each level begins with modifiers, determined by a trip through an animated hyper tunnel stage.
You pick up the modifiers in the tunnel, which are spawned by random chance, each favoring either you or the enemy. Each battle can favor one or the other, giving each level of Hyper Ship AI an unpredictable outcome! Many powerful upgrades are available to you for purchase with the currency earned in-game, either by collecting credits during hyper tunnel flight, by completing battles, or through an in-app purchase. All levels are re-playable, where you can earn additional credits. The option to buy credits as an in-app purchase was put in the game to provide a way of upgrading quickly, if you so desire.
Designed from the ground up to be accessible to everyone, Hyper Ship AI's accessibility features and overall game play have been carefully designed and tested to provide the best experience possible. What happens in game can be heard via positional audio by a custom battle feedback system, designed in-house at Rock Son Games, for the visually impaired and individuals with low vision. The game's story is both displayed in text and voiced by AI generation. Gameplay is hyper casual, so level play is as simple as holding a touch anywhere on the screen to initiate hyper speed travel or a single tap to start up the battle system. Modifiers, AI, and a good bit of luck control the rest, The starting levels, designed to be an introduction to the modifier and optional accessibility system, are evenly paced and short, allowing everyone to learn the system at an even pace, before the battles get intense!
The game will activate the accessibility system automatically if it detects you are using Apple's VoiceOver, and afterwards can be easily toggled on or off in the settings menu or with a three finger triple tap! The game remembers your choice, so at the next launch, your preferred setting automatically gets applied without any additional input! The advertisements within the game have been spread out every other level, to minimize interruption to the flow of the game, with an option to remove them all with a simple one time purchase. All revenue generated and received by Rock Son Games by ads and purchases support our mission of accessibility in gaming and future improvements to accessibility technology.
For more details please visit www.rocksongames.com.
This is the first in a series that Rock Son Games plans to release, based on our comic and short stories based around the planet "Sela". While these stories are still in production, this game provides an introduction for them. This chapter tells your tale as a senior spaceship captain of the Elite Interstellar Command, commonly referred to as "StellCom", charged with the protection of the planet "Sela". Starting in the Crimson Expanse, named for its beautiful red color, with a busted up ship and experimental AI, you must find a way home. This is your story. How it ends is up to you…
* Note - All voiced audio is in English.
You pick up the modifiers in the tunnel, which are spawned by random chance, each favoring either you or the enemy. Each battle can favor one or the other, giving each level of Hyper Ship AI an unpredictable outcome! Many powerful upgrades are available to you for purchase with the currency earned in-game, either by collecting credits during hyper tunnel flight, by completing battles, or through an in-app purchase. All levels are re-playable, where you can earn additional credits. The option to buy credits as an in-app purchase was put in the game to provide a way of upgrading quickly, if you so desire.
Designed from the ground up to be accessible to everyone, Hyper Ship AI's accessibility features and overall game play have been carefully designed and tested to provide the best experience possible. What happens in game can be heard via positional audio by a custom battle feedback system, designed in-house at Rock Son Games, for the visually impaired and individuals with low vision. The game's story is both displayed in text and voiced by AI generation. Gameplay is hyper casual, so level play is as simple as holding a touch anywhere on the screen to initiate hyper speed travel or a single tap to start up the battle system. Modifiers, AI, and a good bit of luck control the rest, The starting levels, designed to be an introduction to the modifier and optional accessibility system, are evenly paced and short, allowing everyone to learn the system at an even pace, before the battles get intense!
The game will activate the accessibility system automatically if it detects you are using Apple's VoiceOver, and afterwards can be easily toggled on or off in the settings menu or with a three finger triple tap! The game remembers your choice, so at the next launch, your preferred setting automatically gets applied without any additional input! The advertisements within the game have been spread out every other level, to minimize interruption to the flow of the game, with an option to remove them all with a simple one time purchase. All revenue generated and received by Rock Son Games by ads and purchases support our mission of accessibility in gaming and future improvements to accessibility technology.
For more details please visit www.rocksongames.com.
This is the first in a series that Rock Son Games plans to release, based on our comic and short stories based around the planet "Sela". While these stories are still in production, this game provides an introduction for them. This chapter tells your tale as a senior spaceship captain of the Elite Interstellar Command, commonly referred to as "StellCom", charged with the protection of the planet "Sela". Starting in the Crimson Expanse, named for its beautiful red color, with a busted up ship and experimental AI, you must find a way home. This is your story. How it ends is up to you…
* Note - All voiced audio is in English.
Available on devices:
- IOS