GIANT ROBOT GAME

Play GIANT ROBOT GAME
DEVELOPER'S NOTE
Please expect GIANT ROBOT GAME to be a replayable yet ultimately short and old-school experience. There may be times when it's either too easy or too hard. My philosophy is to create a simulated world that could go on without the players. This means that I sometimes can't control how difficult or smooth the experience will be.

Thank you for your interest in this game. I hope you'll enjoy it!
— Filip Hracek

GAMEPLAY
You see the world from a top-down perspective, with the robot centered. Move and pick targets using the mouse, much like you would in Diablo.
You can equip special area-of-effect weapons and use them by hovering the mouse cursor over a target, then pressing a key. For example, press Q for homing missiles or W for grenades.
You can bring up a submenu for any entity on the screen. This allows you to target specific parts of enemy robots, hack into them to make them believe they're friends, manipulate factories to produce what you need, and more.
FEATURES
Every entity in the game is made from parts, and an entity's capabilities are determined by those parts. You can have a tank with a proximity detonation device, a factory on tracks, or a fuel tank with jet propulsion. (Whether those are good ideas is up to you.)
Fire radiates heat and spreads through flammable environments.
Concealment allows you to sneak up on enemies.
Too much heat leads to explosions.
Deployable turrets.
Explosions cause damage and stun nearby entities.
Long-range scanner.
Hacking.
The game is lightweight and starts almost instantly.
Items below are not yet finished.

Smoke that obscures vision, spreads with the wind, and smothers fire.
Destructible buildings.
A meta map and campaign system.
Factions.
Humans in peril.
Proximity mines of various types.
Light inventory management.
Old school modding. (Find or create a 3D model, drop it in a directory, edit a text file, and voilà: you're a modder now.)MORE INFO
The graphics are meant to mimic 1970's style sci-fi interfaces, such as those in Star Wars, Tron, Wargames, and so on. The idea is that you're not a human in the robot, you are the robot. What you see on the screen is the entirety of the robot's sensory input.
Play Tutorial
Available on devices:
  • Windows

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