Garganta
Story Overview
Enter a desolate megastructure, given the codename 'Garganta', which houses a cataclysmic device putting the Universe at risk. Embody Servo, a highly advanced android capable of traversing the dilapidated construct.
Players will find that the only signs of life in the megastructure are various sapient machines. Their existences are oftentimes hellish, becoming trapped in mundane objects with no voice with which to cry out, no identity to cling to. Some may try to help, though others have intentions beyond your comprehension.
You will be ironclad, running, climbing and jumping your way across this world without reason. So that you may come to The End, and forge your own purpose in the crucible of singularity.
Key Features
High-Octane Parkour Gameplay
Immersive, Explorable World
Oppressive, Industrial Art
Mysterious Narrative
Secrets Scattered Across The World
Online Leaderboards
The Developers
Originally the capstone project of 4 RMIT students from Melbourne, Garganta became a fully developed indie game, eventually being displayed at PAX Melbourne 2023.
Our goal was simple, we wanted to make a visually compelling game, paying special homage to the works of Tsutomu Nihei, especially Blame!, which served as one of our biggest inspirations for the environments of the game.
Enter a desolate megastructure, given the codename 'Garganta', which houses a cataclysmic device putting the Universe at risk. Embody Servo, a highly advanced android capable of traversing the dilapidated construct.
Players will find that the only signs of life in the megastructure are various sapient machines. Their existences are oftentimes hellish, becoming trapped in mundane objects with no voice with which to cry out, no identity to cling to. Some may try to help, though others have intentions beyond your comprehension.
You will be ironclad, running, climbing and jumping your way across this world without reason. So that you may come to The End, and forge your own purpose in the crucible of singularity.
Key Features
High-Octane Parkour Gameplay
Immersive, Explorable World
Oppressive, Industrial Art
Mysterious Narrative
Secrets Scattered Across The World
Online Leaderboards
The Developers
Originally the capstone project of 4 RMIT students from Melbourne, Garganta became a fully developed indie game, eventually being displayed at PAX Melbourne 2023.
Our goal was simple, we wanted to make a visually compelling game, paying special homage to the works of Tsutomu Nihei, especially Blame!, which served as one of our biggest inspirations for the environments of the game.
Available on devices:
- Windows