Froggy the Frog
New Features
• New standard level: Speed Bump Drop.
• New boss level: Bouncy Vertical Moving Platform.
Changes
• Long Slippery
◦ Revised initial jump distances to prevent awkward jumps.
• Careful Bounce
◦ Revised mine ceiling to prevent level skips.
◦ Revised mine placement to prevent impossible and extremely difficult jumps.
• Vertical Boost Jump
◦ Extended dirt speed bump to bottom of level to prevent rare unfair deaths.
• Horizontal-Vertical Boost Jump
◦ Revised mine ceiling & landing platform in certain setups to prevent unfair deaths.
• Falling Jump & High Drop Bounce
◦ Revised mine wall to prevent level skips.
Bugfixes
• Fixed bug where Froggy could be rotated incorrectly for a frame after resetting the game.
• Fixed rare bug where clouds could disappear randomly.
• Actually fixed the bug where dirt speed bumps could be missing (hopefully).
This is an infinite scrolling platform game that's all about jumping.• New standard level: Speed Bump Drop.
• New boss level: Bouncy Vertical Moving Platform.
Changes
• Long Slippery
◦ Revised initial jump distances to prevent awkward jumps.
• Careful Bounce
◦ Revised mine ceiling to prevent level skips.
◦ Revised mine placement to prevent impossible and extremely difficult jumps.
• Vertical Boost Jump
◦ Extended dirt speed bump to bottom of level to prevent rare unfair deaths.
• Horizontal-Vertical Boost Jump
◦ Revised mine ceiling & landing platform in certain setups to prevent unfair deaths.
• Falling Jump & High Drop Bounce
◦ Revised mine wall to prevent level skips.
Bugfixes
• Fixed bug where Froggy could be rotated incorrectly for a frame after resetting the game.
• Fixed rare bug where clouds could disappear randomly.
• Actually fixed the bug where dirt speed bumps could be missing (hopefully).
Jumping is so central to the game that it's the only thing you can do (sorry walking enjoyers).
Touch and hold the screen to charge your jump.
The longer you charge before letting go, the further you'll jump.
Jumps are physics-based:
• Velocity is additive.
• Cannot move or jump midair.
• Purple grass is bouncy.
• Ice is slippery.
The levels use these physics elements to add nuance to your jumps.
To master them, you'll need to develop a deep understanding of what it means to jump.
Use abilities to help you with your jumps:
• Aim: Shows jump trajectory.
• Ghost: Revert to previous position if you fail.
You score points for successfully reaching flags.
Are you froggy enough to get a high score?
Available on devices:
- IOS
- Android
- Smart TV