Esoteric Ebb
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About the Game
The City of Norvik is holding its first ever election and somebody just blew up a tea shop. Great. Since no one else wants to touch it with a ten-foot pole, it's up to you and your goblin companion Snell to unravel the political web of incompetency. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.
Esoteric Ebb is an isometric 5e Disco-like CRPG set in a unique post-Arcanepunk fantasy setting. You are The Cleric, a failed Palace bureaucrat and expert in esoteric events. You arrive at the heart of the city with half the river in your boots and with the complete inability to remove your helmet. Out of your depth and with no official backup, you head out to investigate the tea shop and also probably step on as many toes as you can in this politically charged chaos.
Inspired by classics like Planescape Torment & Baldur's Gate, Esoteric Ebb features colorful and really weird characters you get to interact with through deep and branching dialogs. Make choices that'll come back to bite you. Roll dice in tense encounters. Try to survive while juggling the interests of factions and political parties. Are you on a divine mission? A quest for justice? Or is this your first step towards complete political dominion? Only you can decide on your personal and sacred journey as a devoted government employee.
And don’t forget the most important question: What will you vote for in the election?
OPEN-ENDED QUESTS. The tea shop on Tolstad blew up just a week before the election and nobody is doing anything about it - except you! Solve this and other mysteries in any way you want by exploring the streets, towers, and dark tunnels of Norvik.
WILD SPELLCASTING. As an esoteric expert, your cleric collects and wields reality-shaping magic. Mind control those who stand against you, or heal their wounds. Detect Secrets in the tunnels below or in the thoughts of your enemies. Speak with anything, living or dead, just to see how they insult you.
TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When need does arise, a roll of the dice determines life or death. But you always have a ridiculous solution to any problem, don’t you?
BE A ROGUE CLERIC. Morality is flexible, especially when you need to fulfill your duty. Bribe or blackmail, sneak or steal. Break into locked buildings, and go against orders from above (or below). Steal quest rewards, and then complete the quest anyways. Anyone can be pickpocketed when you have tabletop-like freedom.
CLERIC CUSTOMIZATION. Inspired by the 5E ruleset, this adventure stretches from 1st to 6th level. Mold your cleric to suit your playstyle. Each ability score gives a unique viewpoint and allows you to complete quests in your own wonderfully ridiculous ways.
DRESS FOR THE JOB. As a government employee, a helm and uniform are required of course. But no one said anything about accessories! Customize the look and abilities of your cleric as you choose how to engage the many tense encounters in Norvik.
THE QUESTING TREE. A quest journal, skill tree, and mind-map all at once. Each Quest Branch can take root in your mind and alter both your cleric and your playstyle through game-changing feats.
About the Game
The City of Norvik is holding its first ever election and somebody just blew up a tea shop. Great. Since no one else wants to touch it with a ten-foot pole, it's up to you and your goblin companion Snell to unravel the political web of incompetency. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.
Esoteric Ebb is an isometric 5e Disco-like CRPG set in a unique post-Arcanepunk fantasy setting. You are The Cleric, a failed Palace bureaucrat and expert in esoteric events. You arrive at the heart of the city with half the river in your boots and with the complete inability to remove your helmet. Out of your depth and with no official backup, you head out to investigate the tea shop and also probably step on as many toes as you can in this politically charged chaos.
Inspired by classics like Planescape Torment & Baldur's Gate, Esoteric Ebb features colorful and really weird characters you get to interact with through deep and branching dialogs. Make choices that'll come back to bite you. Roll dice in tense encounters. Try to survive while juggling the interests of factions and political parties. Are you on a divine mission? A quest for justice? Or is this your first step towards complete political dominion? Only you can decide on your personal and sacred journey as a devoted government employee.
And don’t forget the most important question: What will you vote for in the election?
OPEN-ENDED QUESTS. The tea shop on Tolstad blew up just a week before the election and nobody is doing anything about it - except you! Solve this and other mysteries in any way you want by exploring the streets, towers, and dark tunnels of Norvik.
WILD SPELLCASTING. As an esoteric expert, your cleric collects and wields reality-shaping magic. Mind control those who stand against you, or heal their wounds. Detect Secrets in the tunnels below or in the thoughts of your enemies. Speak with anything, living or dead, just to see how they insult you.
TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When need does arise, a roll of the dice determines life or death. But you always have a ridiculous solution to any problem, don’t you?
BE A ROGUE CLERIC. Morality is flexible, especially when you need to fulfill your duty. Bribe or blackmail, sneak or steal. Break into locked buildings, and go against orders from above (or below). Steal quest rewards, and then complete the quest anyways. Anyone can be pickpocketed when you have tabletop-like freedom.
CLERIC CUSTOMIZATION. Inspired by the 5E ruleset, this adventure stretches from 1st to 6th level. Mold your cleric to suit your playstyle. Each ability score gives a unique viewpoint and allows you to complete quests in your own wonderfully ridiculous ways.
DRESS FOR THE JOB. As a government employee, a helm and uniform are required of course. But no one said anything about accessories! Customize the look and abilities of your cleric as you choose how to engage the many tense encounters in Norvik.
THE QUESTING TREE. A quest journal, skill tree, and mind-map all at once. Each Quest Branch can take root in your mind and alter both your cleric and your playstyle through game-changing feats.
Available on devices:
- Windows