DungeonTomb
This is a top-down dungeon adventure, shooting, and meat pigeon challenge game similar to Tarkov. This is also my first game to be launched. Due to issues with technology, abilities, and energy, the game will inevitably have various problems, such as poor impact, gameplay that is too similar to existing games, and insufficient game content. But what I want to say is, after all, it's my first game, just like my child. I will definitely make it better, whether it's too similar to existing games or too limited in content. I will work hard to continuously improve and add game content, and I hope everyone can give me some time. The charm of independent games lies in their ability to communicate with players from scratch and in the first place. Players can also witness the growth of the game, just like watching their own children grow up little by little, right!
Next, let me introduce the goal and gameplay of this game: (Note: Currently, the game is a beta version, and any content does not represent the final quality)
Game objectives and gameplay:
When the game starts, you will enter the dungeon room and clear all enemies on the current level to win the game!
Once you win the game, you are ready to move on to the next level.
Before entering a new level, you can upgrade your skills, choose the weapons you carry, and have the ability to build units. For example, entering the second layer can upgrade the hero's active skills and allow them to choose to carry weapons such as rifles and baseball bats; You can also choose to build spike abilities, crossbow abilities, and wall arrow tower abilities. take care ⚠️ You can only choose two weapons, and at most (which can be increased by upgrading external abilities/talents later) two building abilities! The upgrade interface is shown in the following figure:
Features: You can freely choose and match your skills, weapons, and abilities to pass levels. In the game, players are encouraged to match their pre battle preparations based on various entries.
[Update Plan]
※ Task system, unlocking more building abilities and skills outside the game by completing tasks
※ Large map
※ Continuously increasing skills, abilities, and weapons
※ More monsters and intricate dungeon scenes
※ The continuous replacement of art materials
※ Ability and talent system
Next, let me introduce the goal and gameplay of this game: (Note: Currently, the game is a beta version, and any content does not represent the final quality)
Game objectives and gameplay:
When the game starts, you will enter the dungeon room and clear all enemies on the current level to win the game!
Once you win the game, you are ready to move on to the next level.
Before entering a new level, you can upgrade your skills, choose the weapons you carry, and have the ability to build units. For example, entering the second layer can upgrade the hero's active skills and allow them to choose to carry weapons such as rifles and baseball bats; You can also choose to build spike abilities, crossbow abilities, and wall arrow tower abilities. take care ⚠️ You can only choose two weapons, and at most (which can be increased by upgrading external abilities/talents later) two building abilities! The upgrade interface is shown in the following figure:
Features: You can freely choose and match your skills, weapons, and abilities to pass levels. In the game, players are encouraged to match their pre battle preparations based on various entries.
[Update Plan]
※ Task system, unlocking more building abilities and skills outside the game by completing tasks
※ Large map
※ Continuously increasing skills, abilities, and weapons
※ More monsters and intricate dungeon scenes
※ The continuous replacement of art materials
※ Ability and talent system
Available on devices:
- Windows