Dragon Lair Depths
Build and upgrade your own hero team. On the 9x9 board, use limited action points in each round, manipulate heroes with different abilities, play coordination, guard earth vein, and destroy enemies.
Game highlights:
1. Racial heroes of various elemental powers:
Nagas: Control the use of flames to ignite the enemy.
Elf: Powerful recovery, and generate spirit grass traps to control enemies
Water: can summon the water grid that reduces the enemy's movement
Rock: use rocks to control the enemy's progress, and fight cattle across mountains
Thunderclan: Summons thunderclouds that deal damage every turn
Stay tuned
2. Unexpected reactions between elements/terrains:
Ignite the grass, all connected grass will catch fire
Grasslands affected by lightning will also catch fire
Water grid can conduct electricity
3. High difficulty strategy battle:
Victory: Destroy all enemies
Failure: All our heroes are dead, or all earth vein are destroyed
Enemy Intention: Each enemy will display the behavior intention of the next round, and the enemy will only perform one behavior in each round of movement/attack/skill
Action Points: Action Points shared by all our heroes, reset and refreshed every round
Going into battle/Going out of battle: Heroes can spend action points to go out of battle to avoid damage, and go into battle to any grid in our area
4. Mild rogue experience:
Replay value: every round is a new experience, no outside development
Random events: several random events
build: Dozens of relics with different abilities can be obtained, equipped with heroes to produce various chemical reactions
Permanent death: When a hero dies, a point of HP will be deducted from the upper limit. If the upper limit is 0, the hero will die permanently
Game highlights:
1. Racial heroes of various elemental powers:
Nagas: Control the use of flames to ignite the enemy.
Elf: Powerful recovery, and generate spirit grass traps to control enemies
Water: can summon the water grid that reduces the enemy's movement
Rock: use rocks to control the enemy's progress, and fight cattle across mountains
Thunderclan: Summons thunderclouds that deal damage every turn
Stay tuned
2. Unexpected reactions between elements/terrains:
Ignite the grass, all connected grass will catch fire
Grasslands affected by lightning will also catch fire
Water grid can conduct electricity
3. High difficulty strategy battle:
Victory: Destroy all enemies
Failure: All our heroes are dead, or all earth vein are destroyed
Enemy Intention: Each enemy will display the behavior intention of the next round, and the enemy will only perform one behavior in each round of movement/attack/skill
Action Points: Action Points shared by all our heroes, reset and refreshed every round
Going into battle/Going out of battle: Heroes can spend action points to go out of battle to avoid damage, and go into battle to any grid in our area
4. Mild rogue experience:
Replay value: every round is a new experience, no outside development
Random events: several random events
build: Dozens of relics with different abilities can be obtained, equipped with heroes to produce various chemical reactions
Permanent death: When a hero dies, a point of HP will be deducted from the upper limit. If the upper limit is 0, the hero will die permanently
Available on devices:
- Windows