Dormiveglia
Dormiveglia is a 2D indie metroidvania developed by Round Cartridge, with a focus on puzzles and narrative.
The journey begins from Spring Plaza, a peaceful village on the north of Elysium. One day Quinn is woken up by an inhabitant and asked to help them deal with the Sorceress Somnia who has suddenly invaded the Plaza for mysterious reasons...
Quinn is one of the Four Heroes, individuals set to watch over the four towns at the corners of Elysium. Each town is named after a season and have a key monument that characterises them; From Spring Plaza's immense Clocktower, to the impressive Battle Arena in Winter Arena as well as the Gong in Summer Crevasse and the Radio Tower in Autumn City.
The journey will task Quinn with searching for four ancient Runes before Somnia and her Nightcrawlers get to them first, allowing her to cast a powerful spell that would put the entirety of the world into an eternal slumber.
Along the way Quinn will tag along with the other three Heroes and explore the many fantastical and dreamlike areas of the world like Dawning Islands, Midnight Mines, Noon Nests and Twilight Tundra, each explorable area hosting a dungeon to conquer and more pieces of the mystery to piece together...
With their trusty whip, Quinn can do all sorts of actions to traverse the environment and solve puzzles! Lasso enemies and throw them, carry things, push, pull, grab and drag, whip and break. Study your environment carefully and use your moveset accordingly to proceed!
The journey begins from Spring Plaza, a peaceful village on the north of Elysium. One day Quinn is woken up by an inhabitant and asked to help them deal with the Sorceress Somnia who has suddenly invaded the Plaza for mysterious reasons...
Quinn is one of the Four Heroes, individuals set to watch over the four towns at the corners of Elysium. Each town is named after a season and have a key monument that characterises them; From Spring Plaza's immense Clocktower, to the impressive Battle Arena in Winter Arena as well as the Gong in Summer Crevasse and the Radio Tower in Autumn City.
The journey will task Quinn with searching for four ancient Runes before Somnia and her Nightcrawlers get to them first, allowing her to cast a powerful spell that would put the entirety of the world into an eternal slumber.
Along the way Quinn will tag along with the other three Heroes and explore the many fantastical and dreamlike areas of the world like Dawning Islands, Midnight Mines, Noon Nests and Twilight Tundra, each explorable area hosting a dungeon to conquer and more pieces of the mystery to piece together...
With their trusty whip, Quinn can do all sorts of actions to traverse the environment and solve puzzles! Lasso enemies and throw them, carry things, push, pull, grab and drag, whip and break. Study your environment carefully and use your moveset accordingly to proceed!
Available on devices:
- Windows