Convento
Linear Visual novel where you control the pacing
Cutscenes with Hand drawn animation and a rough artstyle
Gameplay is like a movie or manga you don't get to choose what the characters do
Get emotionally involved with the characters and their relationship over the years
Original soundtrack influenced by traditional Portuguese music and Math rock The plotFollow a group of players who meet in an online game. They have different situations, but end up with a common goal, to exploit a loophole to make a living playing as comfy neets.
They pick up on the virtual economy trend of post 2010s, where players buy and sell skins, hats, to look good online, and come up with a BIG plan to bring it above and beyond what anyone could earn.
Inspired by our own experiences growing up playing MMOs like WoW, and community games like TF2, Gmod, just to name a few. Also inspired by real items from those games that had the potential to completely break a online ecosystem.Beyond the plot...One of the game's main focus is the relationships our characters forge. Anyone that played online games growing up knows these thoughts: Does that community I hung out with still exist? I wonder if the guild is still active. And what about that homie that told the wildest jokes? Is he still alive? He probably got married and has kids now. Hey he's online... No, I'm not gonna send anything, he probably doesn't even remember me. What if the other side thinks the same?
Friends we still remember, but never met face to face. Hundreds, for some thousands, of hours with people who one day might just have their last match together, their last raid, without even knowing it. "GG see you tomorrow", last seen online 10 years ago.Where did the time go? Where is everyone, and how are they doing? Do they remember? Convento is a love letter not just to videogames, but to the gaming community as a whole.
Cutscenes with Hand drawn animation and a rough artstyle
Gameplay is like a movie or manga you don't get to choose what the characters do
Get emotionally involved with the characters and their relationship over the years
Original soundtrack influenced by traditional Portuguese music and Math rock The plotFollow a group of players who meet in an online game. They have different situations, but end up with a common goal, to exploit a loophole to make a living playing as comfy neets.
They pick up on the virtual economy trend of post 2010s, where players buy and sell skins, hats, to look good online, and come up with a BIG plan to bring it above and beyond what anyone could earn.
Inspired by our own experiences growing up playing MMOs like WoW, and community games like TF2, Gmod, just to name a few. Also inspired by real items from those games that had the potential to completely break a online ecosystem.Beyond the plot...One of the game's main focus is the relationships our characters forge. Anyone that played online games growing up knows these thoughts: Does that community I hung out with still exist? I wonder if the guild is still active. And what about that homie that told the wildest jokes? Is he still alive? He probably got married and has kids now. Hey he's online... No, I'm not gonna send anything, he probably doesn't even remember me. What if the other side thinks the same?
Friends we still remember, but never met face to face. Hundreds, for some thousands, of hours with people who one day might just have their last match together, their last raid, without even knowing it. "GG see you tomorrow", last seen online 10 years ago.Where did the time go? Where is everyone, and how are they doing? Do they remember? Convento is a love letter not just to videogames, but to the gaming community as a whole.
Available on devices:
- Windows