CATCHER
An undemanding game built on very simple mechanics, devoid of great excitement, with elements of sports simulation. It's Catcher.
Thanks to its simplicity, it allows you to indulge in oblivion even more intensively while playing it and relax your mind while somewhere, for example, standing and waiting in line. Or maybe you're taking a short, active break between "two moments" anywhere, anytime.
The concept of the game is very simple and is based on dynamic prediction - a timely action-reaction to the current arrangement of the protagonist of the game on the scene.
The game takes us through seven levels, time limited to 120 seconds. On each of them, the player must "kick" the ball so that the "catcher" catches it and increases the number of points won.
The next challenge for the player is to prevent the ball from passing through one of the two "doors of death" where a Game Over occurs. But that doesn't stop you from continuing to play and hone your "action-reaction" skills to infinity and thus increase your High Score.
The control of the game for both PC and mobile platforms is very simple, which is why you can focus all your attention on making the most successful "kicks" and timely action-reaction. You control the player's movement only along the horizontal axis, while the "catcher" has six degrees of freedom, i.e. behavior on the scene. There is also a button with which you start the pause, which contains some additional options.
Mobile platform:
START - touch anywhere on the screen
- Movement via touch - Touch the screen left / right to move the player left / right
- Gesture - Swipe to move the player left / right quickly
- Button - pause
Thanks to its simplicity, it allows you to indulge in oblivion even more intensively while playing it and relax your mind while somewhere, for example, standing and waiting in line. Or maybe you're taking a short, active break between "two moments" anywhere, anytime.
The concept of the game is very simple and is based on dynamic prediction - a timely action-reaction to the current arrangement of the protagonist of the game on the scene.
The game takes us through seven levels, time limited to 120 seconds. On each of them, the player must "kick" the ball so that the "catcher" catches it and increases the number of points won.
The next challenge for the player is to prevent the ball from passing through one of the two "doors of death" where a Game Over occurs. But that doesn't stop you from continuing to play and hone your "action-reaction" skills to infinity and thus increase your High Score.
The control of the game for both PC and mobile platforms is very simple, which is why you can focus all your attention on making the most successful "kicks" and timely action-reaction. You control the player's movement only along the horizontal axis, while the "catcher" has six degrees of freedom, i.e. behavior on the scene. There is also a button with which you start the pause, which contains some additional options.
Mobile platform:
START - touch anywhere on the screen
- Movement via touch - Touch the screen left / right to move the player left / right
- Gesture - Swipe to move the player left / right quickly
- Button - pause
Available on devices:
- Android
- Smart TV