CAMPS

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CAMPS offers a tactical shooter sandbox with a strong emphasis on immersion.MULTIPLAYER
Currently, the game supports up to 20 players per server, with team-based gameplay in 10 vs 10 matches or free for all modes. The future plans include expanding the number of concurrent players to 50 per server as network and in-game optimizations allow.GAME MECHANICS
As a sandbox, CAMPS provides a field for various experiments, allowing the combination of all types of game mechanics from fighting to flying jetpacks. Therefore, we aim to engage with our community to keep track of their needs and wishes and deliver the best possible gameplay experience.INJURY SYSTEM
The complexity of the Injury system isn't limited to just characters; it also extends to vehicles. Characters can get different types of injuries, ranging from regular bleeding to explosive contusions, when vehicles can suffer from engine failures or fuel leaks.DESTRUCTIBLE ENVIRONMENT
The game features terraforming, offering a unique battle experience with a changing environment. Trees are not just decoration; they can also be destroyed, as can many other objects on the map.
Currently, there are not many destructible objects available at alpha stage, but the destruction system already exists. There are lots of plans on improving the system and expanding the number of objects that can be destroyed.
The game also provides ballistics, ricochets and various types of surface penetrations.ARSENAL
The game's current state offers a wide array of arsenal abilities, ranging from ground traps to artillery. We plan to continuously expand the weapons arsenal, providing items to suit every player's taste.THE PATHThis project isn't a war simulator and doesn't depict real-life events or conflicts.
Our main aim is to create a comprehensive tactical playground for single players and teams, where we can expand the best solutions and practices while revising those that are less effective.
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Available on devices:
  • Windows

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