American Civil War
American Civil War is a highly rated turn based strategy game set on the Southwest North America during the American Civil War 1861-1866. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the Confederate armies during the American Civil War (1861–1865). The object of the game is to either conquer all the area the Union controls or at least hold on to as much area as possible for the rebellious South until the year 1866 to reach a draw. To have a chance to seize the top spot in the Hall of Fame, you need to skillfully encircle scores of Union units provided by the superior industrial output of the North while trying to carry out successful operations with the meager Confederate resources.
"The time for compromise has now passed, and the South is determined to maintain her position, and make all who oppose her smell Southern powder and feel Southern steel."
-- Jefferson Davis, the President of the Confederate States
The game is over if:
+ Either side controls all the cities, or
+ The year 1866 begins.
FEATURES:
+ Two game modes:
(1) NORMAL MODE: All the resources go to the resource pool automatically (quick & easy).
(2) SUPPLY MODE: You manually transport ammo to attacking units, and gold to major cities (requires more planning).
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
Join your fellow strategy gamers in turning the tide of the American Civil War for the South and the Confederacy.
Note: There is larger-scale Union side game also available on the store, with generals and more detailed economy.
"I'm not going to let an army of Yankees run over my own country."
- Confederate General Jubal Early in a speech to his troops in 1864, before the Battle of Monocacy
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
You are in command of the Confederate armies during the American Civil War (1861–1865). The object of the game is to either conquer all the area the Union controls or at least hold on to as much area as possible for the rebellious South until the year 1866 to reach a draw. To have a chance to seize the top spot in the Hall of Fame, you need to skillfully encircle scores of Union units provided by the superior industrial output of the North while trying to carry out successful operations with the meager Confederate resources.
"The time for compromise has now passed, and the South is determined to maintain her position, and make all who oppose her smell Southern powder and feel Southern steel."
-- Jefferson Davis, the President of the Confederate States
The game is over if:
+ Either side controls all the cities, or
+ The year 1866 begins.
FEATURES:
+ Two game modes:
(1) NORMAL MODE: All the resources go to the resource pool automatically (quick & easy).
(2) SUPPLY MODE: You manually transport ammo to attacking units, and gold to major cities (requires more planning).
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
Join your fellow strategy gamers in turning the tide of the American Civil War for the South and the Confederacy.
Note: There is larger-scale Union side game also available on the store, with generals and more detailed economy.
"I'm not going to let an army of Yankees run over my own country."
- Confederate General Jubal Early in a speech to his troops in 1864, before the Battle of Monocacy
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Available on devices:
- Android
- Smart TV