骑士派对
About this game:
Mainly a collection of different game types. Including some of my wild ideas, or being a Stitch Monster, or replicating the games I loved when I was a child.
There is currently only one model of simulation management+self playing chess:
This mode can be played by up to 8 people
Before the game starts, you can form a deck of up to 20 cards. These cards will draw one card per turn within the game. These cards are used directly without the need for resources, so it is crucial to make good use of the card's characteristics.
The only way to obtain cards in the game is to create them through resources such as knights, equipment, magic, and trap cards.
There are two main ways to obtain in-game resources:
1. Sending chess pieces to explore outside the adventure association to obtain resources or legendary weapons, but there will be rewards and risks, and your chess pieces may encounter various accidents. So please find the place where the current attributes of the card appear to match it
2. Purchase land in the main city and build the resources you want to produce. These venues will provide materials for each round.
Also, the person who loses in each round will receive a deduction of gold coins and be given to the victorious person.
Battle rules:
The system will randomly assign the opposing sides, divided into attacking and defending sides.
The attacking side can use magic cards twice in battle.
The defensive side can only use one magic card, but they can set traps during the preparation phase to trigger when the opponent attacks.
The rest will depend on the battles of the knights!
Regardless of the gameplay, I will try my best to showcase the characteristics and skills of the knights.
If you have any good ideas or ideas, you can also send them to me. Let's implement it together . About in-game cards:
I will default all card types to everyone in the game (including all different professions, magic trap cards. I will also add new types in the future), as well as card packs dropped twice a week. These should be enough for everyone to play.
As I am completely unfamiliar with numerical values, please play them as casual games. We will weaken or enhance based on everyone's collective opinions. Please understand.
Each knight possesses four attributes: profession, skill, talent, and bond. Hero cards (such as SR and SSR) have fixed talents and bonds , and professions and skills are random . The professions, skills, talents, and bonds of other knights are all random , so when drawing, other knights may encounter extremely unfavorable situations. (These random parts will be fixed when extracted)
]There are currently a total of 54 talents (9 additional talents will appear during the adventure in the knight's self riding mode), 87 skills, 20 professions, and 16 bonds.
I will try my best to utilize the attributes on the card to their fullest potential in each game mode
Each card is not unique, so rest assured.
Mainly a collection of different game types. Including some of my wild ideas, or being a Stitch Monster, or replicating the games I loved when I was a child.
There is currently only one model of simulation management+self playing chess:
This mode can be played by up to 8 people
Before the game starts, you can form a deck of up to 20 cards. These cards will draw one card per turn within the game. These cards are used directly without the need for resources, so it is crucial to make good use of the card's characteristics.
The only way to obtain cards in the game is to create them through resources such as knights, equipment, magic, and trap cards.
There are two main ways to obtain in-game resources:
1. Sending chess pieces to explore outside the adventure association to obtain resources or legendary weapons, but there will be rewards and risks, and your chess pieces may encounter various accidents. So please find the place where the current attributes of the card appear to match it
2. Purchase land in the main city and build the resources you want to produce. These venues will provide materials for each round.
Also, the person who loses in each round will receive a deduction of gold coins and be given to the victorious person.
Battle rules:
The system will randomly assign the opposing sides, divided into attacking and defending sides.
The attacking side can use magic cards twice in battle.
The defensive side can only use one magic card, but they can set traps during the preparation phase to trigger when the opponent attacks.
The rest will depend on the battles of the knights!
Regardless of the gameplay, I will try my best to showcase the characteristics and skills of the knights.
If you have any good ideas or ideas, you can also send them to me. Let's implement it together . About in-game cards:
I will default all card types to everyone in the game (including all different professions, magic trap cards. I will also add new types in the future), as well as card packs dropped twice a week. These should be enough for everyone to play.
As I am completely unfamiliar with numerical values, please play them as casual games. We will weaken or enhance based on everyone's collective opinions. Please understand.
Each knight possesses four attributes: profession, skill, talent, and bond. Hero cards (such as SR and SSR) have fixed talents and bonds , and professions and skills are random . The professions, skills, talents, and bonds of other knights are all random , so when drawing, other knights may encounter extremely unfavorable situations. (These random parts will be fixed when extracted)
]There are currently a total of 54 talents (9 additional talents will appear during the adventure in the knight's self riding mode), 87 skills, 20 professions, and 16 bonds.
I will try my best to utilize the attributes on the card to their fullest potential in each game mode
Each card is not unique, so rest assured.
Available on devices:
- Windows