[ c u b e u s ]

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    ■ Added a series of new auto-rotate circuit turn-tiles that improve the gameplay.
    ■ Added a bonus level.
    ■ Fixed minor graphics issues.
    ■ Modified some levels to minimize "traps".
    ■ Shortened the panning in the beginning of some levels.
    ■ Balanced sound FX volume.
    ■ Updated post FX functionality.
    In Cubeus you guide a cubic entity to manipulate six energies and unique mechanisms to wake up the artificial planet of the dying energies.

    The unique features of Cubeus lie in the combination of the simplicity of each functional tile in the game, i.e. the conveyor needs a footing tile for the cube to move forward; the tractor pushes and pulls the facing tile away from or back to itself; the timer once charged, provides a temporary energy; the actuator triggers the connecting functional tile's function....etc. And the cube holds the key to solving the puzzles. With the right matching contact, it can activate/deactivate, or connect/disconnect mechanisms. Altogether they create a new and unique challenging puzzle-solving experience.

    ■ Unique visual and gameplay designs that bring you a whole new puzzle solving experience.
    ■ 3 megastructures that accommodate 30+1 increasingly challenging levels.
    ■ 2 end-stage cinematics.
    ■ Great cosmic/atmospheric background music from the supports of indie musical artists.

    *Attention!*
    The PostFX option that provides better graphics experience is not recommended to turn on for slower devices. It will lower the performance and also drains the battery faster.
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    Available on devices:
    • IOS

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